public bool RemoveAt(int index)
        {
            OneWayListNode <T> current  = head;
            OneWayListNode <T> previous = null;

            while (current != null)
            {
                if (index != 0)
                {
                    for (var i = 0; i < index; i++)
                    {
                        previous = current;

                        if (current == null || current.Next == null)
                        {
                            return(false);
                        }

                        current = current.Next;
                    }

                    previous.Next = current.Next;
                    return(true);
                }

                head = head.Next;
                return(true);
            }

            return(false);
        }
        public T[] ConvertToArray()
        {
            OneWayListNode <T> current = head;
            var countOfNodes           = 1;

            if (current == null)
            {
                var arr = new T[0];
                return(arr);
            }

            while (current.Next != null)
            {
                if (current != null)
                {
                    countOfNodes = countOfNodes + 1;
                    current      = current.Next;
                }
            }

            var array = new T[countOfNodes];

            current = head;

            for (var i = 0; i < array.Length; i++)
            {
                array[i] = current.Value;
                current  = current.Next;
            }

            return(array);
        }
        public void AddAt(T value, int index)
        {
            var node = new OneWayListNode <T>(value);

            if (head != null && index != 0)
            {
                OneWayListNode <T> current = head;

                for (var i = 0; i < index - 1; i++)
                {
                    if (current == null)
                    {
                        throw new ArgumentOutOfRangeException();
                    }

                    current = current.Next;
                }

                node.Next    = current.Next;
                current.Next = node;
            }

            else if (head == null && index != 0)
            {
                throw new ArgumentOutOfRangeException();
            }

            else if (index == 0)
            {
                node.Next = head;
                head      = node;
            }
        }
        public void Sort()
        {
            if (head == null)
            {
                return;
            }

            OneWayListNode node1 = head;
            OneWayListNode node2 = head.Next;
            int            temp;
            bool           doubt = false;

            do
            {
                doubt = false;
                while (node1 != null && node1.Next != null)
                {
                    if (node2.Value < node1.Value)
                    {
                        doubt       = true;
                        temp        = node1.Value;
                        node1.Value = node2.Value;
                        node2.Value = temp;
                    }

                    node1 = node1.Next;
                    node2 = node2.Next;
                }

                node1 = head;
                node2 = node1.Next;
            } while (doubt);
        }
예제 #5
0
        public void FailOnOperationsWithInvalidNode()
        {
            var invalidNode = new OneWayListNode <int>(new OneWayList <int>(), 12);
            var sut         = new OneWayList <int>(iarray);

            // Assert
            Assert.Throws <InvalidOperationException>(() => sut.Delete(invalidNode));
            Assert.Throws <InvalidOperationException>(() => sut.InsertAfter(invalidNode, 12));
        }
        /// insert value to end of list
        public void Add(T value)
        {
            var node = new OneWayListNode <T>(value);

            if (head == null)
            {
                // empty collection
                head = node;
            }
            else
            {
                // not empty collection
                OneWayListNode <T> current = head;
                while (current.Next != null)
                {
                    current = current.Next;
                }

                current.Next = node;
            }
        }
        public T GetElementByIndex(int index)
        {
            OneWayListNode <T> current = head;

            while (current != null)
            {
                for (var i = 0; i < index; i++)
                {
                    if (current == null)
                    {
                        throw new ArgumentOutOfRangeException();
                    }

                    current = current.Next;
                }

                return(current.Value);
            }

            throw new ArgumentOutOfRangeException();
        }
예제 #8
0
        private bool PrivateFind(string entry, out int hash, out OneWayListNode <string> node)
        {
            hash = GetHashCode(entry);
            var list = _entries[hash];

            if (list != null)
            {
                var current = list.Head;
                while (current != null)
                {
                    if (current.Value.Equals(entry))
                    {
                        node = current;
                        return(true);
                    }
                    current = current.Next;
                }
            }
            node = null;
            return(false);
        }
        public void Reverse()
        {
            if (head == null)
            {
                return;
            }

            OneWayListNode <T> current  = head;
            OneWayListNode <T> previous = null;
            OneWayListNode <T> next     = null;

            while (current.Next != null)
            {
                next         = current.Next;
                current.Next = previous;
                previous     = current;
                current      = next;
            }

            current.Next = previous;
            head         = current;
        }
        public void Sort()
        {
            if (!typeof(IComparable).IsAssignableFrom(typeof(T)))
            {
                throw new InvalidOperationException();
            }

            if (head == null)
            {
                return;
            }

            OneWayListNode <T> node1 = head;
            OneWayListNode <T> node2 = head.Next;
            T    temp;
            bool doubt = false;

            do
            {
                doubt = false;
                while (node1 != null && node1.Next != null)
                {
                    var node1Value = (IComparable)node1.Value;
                    if (node1Value.CompareTo(node2.Value) > 0)
                    {
                        doubt       = true;
                        temp        = node1.Value;
                        node1.Value = node2.Value;
                        node2.Value = temp;
                    }

                    node1 = node1.Next;
                    node2 = node2.Next;
                }

                node1 = head;
                node2 = node1.Next;
            } while (doubt);
        }
        public bool Remove(int value)
        {
            OneWayListNode <T> current  = head;
            OneWayListNode <T> previous = null;

            // 1: Пустой список: ничего не делать.
            // 2: Один элемент: установить Previous = null.
            // 3: Несколько элементов:
            //    a: Удаляемый элемент первый.
            //    b: Удаляемый элемент в середине или конце.

            while (current != null)
            {
                if (current.Value.Equals(value))
                {
                    /// Узел в середине или в конце.
                    if (previous != null)
                    {
                        previous.Next = current.Next;
                    }
                    else
                    {
                        /// если удаляется первый элемент
                        /// переустанавливаем значение head
                        head = head.Next;
                    }

                    Count--;
                    return(true);
                }

                previous = current;
                current  = current.Next;
            }

            return(false);
        }
 public OneWayListNode(TNode value, OneWayListNode <TNode> next)
 {
     Value = value;
     Next  = next;
 }
예제 #13
0
 public OneWayListNode(int value, OneWayListNode next)
 {
     Value = value;
     Next  = next;
 }