private void Settings_Click(object sender, EventArgs e) { ClearData(); OnePlayerNameTXT.Show(); TwoPlayerNameTXT.Show(); Save.Show(); }
private void BackToMenu() { HumanVsComputer.Show(); HumanVsHuman.Show(); Credits.Show(); Settings.Show(); Back.Hide(); if (!CreditsLBL.IsDisposed) { CreditsLBL.Hide(); } if (!OnePlayerNameTXT.IsDisposed) { OnePlayerNameTXT.Hide(); TwoPlayerNameTXT.Hide(); Save.Hide(); if (!Save.Enabled) { Save.Enabled = true; Save.Text = "Save"; } } }