public ActionResult Edit(OneOffVenue oneOffVenue)
 {
     if (ModelState.IsValid)
     {
         oneOffVenueService.Update(oneOffVenue);
         oneOffVenueService.Commit();
         SuccessMessage(FormMessages.SaveSuccess);
         return(RedirectToAction("Index"));
     }
     return(View(oneOffVenue));
 }
        public ActionResult Delete(int id)
        {
            OneOffVenue oneOffVenue = oneOffVenueService.Get(id);

            if (oneOffVenue != null)
            {
                oneOffVenueService.Delete(oneOffVenue);
                oneOffVenueService.Commit();

                SuccessMessage(FormMessages.DeleteSuccess);
            }

            return(RedirectToAction("Index"));
        }
        public Fixture MapToFixture(Fixture fixture, TeamLeague homeTeamLeague, TeamLeague awayTeamLeague, Referee referee1, Referee referee2, User lastUpdatedBy, OneOffVenue oneOffVenue)
        {
            fixture.HomeTeamLeague = homeTeamLeague;
            fixture.AwayTeamLeague = awayTeamLeague;
            fixture.LastUpdatedBy  = lastUpdatedBy;
            fixture.LastUpdated    = DateTime.Now;

            // If you remove the few lines below accessing the referee objects you cannot reliably
            // set the properties to null. The assignment seems to be ignored.
            // By best guess is that the properties aren't lazy loaded until accessed so if you assign
            // a value to the property then read from it, the value gets loaded from the database. F****d up.
            fixture.Referee1.Touch();
            fixture.Referee2.Touch();

            fixture.Referee1 = referee1;
            fixture.Referee2 = referee2;

            fixture.OneOffVenue.Touch();
            fixture.OneOffVenue = oneOffVenue;

            return(fixture);
        }