예제 #1
0
 public void ToGameplayTutorial()
 {
     menuToTransitionTo = GameplayTutorial.gameObject;
     anim.SetTrigger("Close");
     anim.SetTrigger("OpenFull");
     OneClickCover.SetActive(true);
 }
예제 #2
0
 public void ToUpgrade()
 {
     menuToTransitionTo = UpgradeMnu;
     anim.SetTrigger("Close");
     anim.SetTrigger("OpenFull");
     OneClickCover.SetActive(true);
 }
예제 #3
0
 public void ShowRangerReg()
 {
     AudioSource.PlayClipAtPoint(banClip, transform.position);
     menuToTransitionTo = RangerRegistration;
     anim.SetTrigger("Close");
     anim.SetTrigger("Open");
     OneClickCover.SetActive(true);
 }
예제 #4
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 public void Defeat()
 {
     PlayerPrefs.DeleteAll();
     menuToTransitionTo = DefeatMsg;
     anim.SetTrigger("Close");
     anim.SetTrigger("Open");
     OneClickCover.SetActive(true);
 }
예제 #5
0
 public void ShowBanned()
 {
     AudioSource.PlayClipAtPoint(banClip, transform.position);
     GemView.updateView.Invoke();
     menuToTransitionTo = BannedMsg;
     anim.SetTrigger("Close");
     anim.SetTrigger("Open");
     OneClickCover.SetActive(true);
 }
예제 #6
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 public void ToTutorialScreen()
 {
     GameplayTutorial.gameObject.SetActive(false);
     ManagementTutorial.gameObject.SetActive(false);
     menuToTransitionTo = TutorialScreen;
     anim.SetTrigger("Close");
     anim.SetTrigger("Open");
     OneClickCover.SetActive(true);
 }
예제 #7
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 public void DoorsClosed()
 {
     OneClickCover.SetActive(false);
     if (menuToTransitionTo)
     {
         menuToTransitionTo.SetActive(!menuToTransitionTo.activeSelf);
     }
     if (menuToTransitionTo.gameObject.activeInHierarchy && menuToTransitionTo == ManagementTutorial.gameObject)
     {
         ManagementTutorial.NextStep();
         TutorialScreen.SetActive(false);
     }
     else if (menuToTransitionTo.gameObject.activeInHierarchy && menuToTransitionTo == GameplayTutorial.gameObject)
     {
         GameplayTutorial.NextStep();
         TutorialScreen.SetActive(false);
     }
 }
예제 #8
0
 public void HideBanned()
 {
     anim.SetTrigger("Close");
     anim.SetTrigger("OpenFull");
     OneClickCover.SetActive(true);
 }