private void OnGlobalGlassesUpdated(ushort id, byte quality, byte[] state) { OnPlayerWear.TryInvoke(Player, Wearables.Glasses, id, quality); OnWear.TryInvoke(Player, Wearables.Glasses, id, quality); }
private void OnGlobalBackpackUpdated(ushort id, byte quality, byte[] state) { OnPlayerWear.TryInvoke(Player, Wearables.Backpack, id, quality); OnWear.TryInvoke(Player, Wearables.Backpack, id, quality); }
private void OnVestUpdated(ushort id, byte quality, byte[] state) { OnPlayerWear.TryInvoke(Player, Wearables.Vest, id, quality); OnWear.TryInvoke(Player, Wearables.Vest, id, quality); }