private void OnGlobalGlassesUpdated(ushort id, byte quality, byte[] state)
 {
     OnPlayerWear.TryInvoke(Player, Wearables.Glasses, id, quality);
     OnWear.TryInvoke(Player, Wearables.Glasses, id, quality);
 }
 private void OnGlobalBackpackUpdated(ushort id, byte quality, byte[] state)
 {
     OnPlayerWear.TryInvoke(Player, Wearables.Backpack, id, quality);
     OnWear.TryInvoke(Player, Wearables.Backpack, id, quality);
 }
 private void OnVestUpdated(ushort id, byte quality, byte[] state)
 {
     OnPlayerWear.TryInvoke(Player, Wearables.Vest, id, quality);
     OnWear.TryInvoke(Player, Wearables.Vest, id, quality);
 }