private void InternalUnloadContent() { Scene?.UnloadContent(); OnUnloadContent?.Invoke(); Graphics.Texture.White.Dispose(); Graphics.Texture.Black.Dispose(); }
protected override void UnloadContent() { Logger.Log <MonoGameHandler>("UnloadContent..."); OnUnloadContent?.Invoke(this, EventArgs.Empty); }
protected override void UnloadContent() { OnUnloadContent?.Invoke(this, EventArgs.Empty); }