void Sector_OnUnitMove(object sender, UpdateEventArgs<Sector> e)
    {
        if (!ProcessEvents)
            return;

        OnUnitMove?.Invoke(sender, e);
    }
예제 #2
0
    public void Update(float deltaTime)
    {
        Update_DoMovement(deltaTime);

        OnUnitMove?.Invoke(this);
    }