public State <T> AddState(T id, OnAsyncEnterCallback <T> onEnterCB, OnSyncExitCallback <T> onExitCB) { UniTask OnExit(T to) { onExitCB(to); return(UniTask.CompletedTask); } State <T> state = new State <T>(id, onEnterCB, OnExit); AddState(id, state); return(state); }
public IState <T> AddStateWithCallbacks(T id, OnSyncEnterCallback <T> onEnterCB, OnSyncExitCallback <T> onExitCB) { UniTask OnEnter(T from) { onEnterCB(from); return(UniTask.CompletedTask); } UniTask OnExit(T to) { onExitCB(to); return(UniTask.CompletedTask); } State <T> state = new State <T>(id, OnEnter, OnExit); AddState(id, state); return(state); }
public IState <T> AddState(T id, OnSyncEnterCallback <T> onEnterCB, OnSyncExitCallback <T> onExitCB) { return(AddStateWithCallbacks(id, onEnterCB, onExitCB)); }