예제 #1
0
    //01 OnStartServer
    public override void OnStartServer()
    {
        base.OnStartServer();

        //NetworkServer.RegisterHandler<PlayerCreationNetworkMessage>(playerPrefab.GetComponent<PlayerMainSync>().OnCreateCharacter);

        OnStartServerEvent?.Invoke();
    }
예제 #2
0
 public override void OnStartServer()
 {
     InitializeServer();
     OnStartServerEvent?.Invoke();
 }