// Center // // private void editTranslation(IMenuButton button) { // make toggle buttons using secondary menu switch of OnSecondaryMenuVisibility.Invoke(false); centerMenu.animateActive(((Button)button).gameObject); mainController.buttonTranslationClicked(button.Toggled); }
//! //! Sets up all buttons for the main menu. //! private void setupMainMenu() { // views IMenuButton buttonPers = Elements.MenuButtonToggle(); buttonPers.AddAction(GeneralMenu_Perspective_sel, GeneralMenu_Perspective_nrm, () => secondaryMenuSwitchLayout(layouts.PERSPECTIVES)); OnSecondaryMenuVisibility.AddListener(((MenuButtonToggle)buttonPers).setToggleState); // register changes mainMenu.addButton(buttonPers); // info button // // modes IMenuButton buttonModes = Elements.MenuButtonList(); buttonModes.AddAction(ModeMenu_EditMode_sel, ModeMenu_EditMode_nrm, () => changeMode(layouts.EDIT)); buttonModes.AddAction(ModeMenu_AnimationMode_sel, ModeMenu_AnimationMode_nrm, () => changeMode(layouts.ANIMATION)); // anim buttonModes.AddAction(ModeMenu_ScoutMode_sel, ModeMenu_ScoutMode_nrm, () => changeMode(layouts.SCOUT)); //scout mainMenu.addButton(buttonModes); // gyro toggle IMenuButton buttonGyro = Elements.MenuButtonToggle(); buttonGyro.AddAction(GeneralMenu_Gyro_sel, GeneralMenu_Gyro_nrm, () => mainController.toggleCameraRotation()); // for toggle buttonGyro.AddAction(GeneralMenu_Gyro_sel, GeneralMenu_Gyro_nrm, () => mainController.toggleCameraRotation()); // for untogle buttonGyro.AddHoldAction(() => mainController.resetCameraOffset()); mainMenu.addButton(buttonGyro); // config IMenuButton buttonConfig = Elements.MenuButtonToggle(); buttonConfig.AddAction(GeneralMenu_Settings_sel, GeneralMenu_Settings_nrm, () => drawConfigWidget()); buttonConfig.AddAction(GeneralMenu_Settings_sel, GeneralMenu_Settings_nrm, () => hideConfigWidget()); // untoggle action configWidget.OnVisibilityChanged.AddListener(((MenuButtonToggle)buttonConfig).setToggleState); // register changes (connect to config widget visibility) mainMenu.addButton(buttonConfig); mainMenu.addButtonToLayout(buttonConfig, layouts.SPLASH); // quit IMenuButton buttonQuit = Elements.MenuButton(); buttonQuit.AddAction(GeneralMenu_OnOff_sel, GeneralMenu_OnOff_nrm, call: () => quitApplication()); // switch off mainMenu.addButton(buttonQuit); mainMenu.addButtonToLayout(buttonQuit, layouts.SPLASH); // set splash layout mainMenu.switchLayout(layouts.SPLASH); }
private void changeMode(layouts layout) { // make toggle buttons using secondary menu switch of OnSecondaryMenuVisibility.Invoke(false); if (layout == layouts.EDIT) { layoutUI = layout; secondaryMenu.switchLayout(layout); if (mainController.getCurrentSelection() != null) { if (mainController.getCurrentSelection().GetComponent <SceneObject>().IsLight) { mainController.ActiveMode = MainController.Mode.lightMenuMode; } else { mainController.ActiveMode = MainController.Mode.objectMenuMode; } } } else if (layout == layouts.ANIMATION) { layoutUI = layout; secondaryMenu.switchLayout(layout); mainController.ActiveMode = MainController.Mode.animationEditing; } else if (layout == layouts.SCOUT) { layoutUI = layout; secondaryMenu.switchLayout(layout); mainController.ActiveMode = MainController.Mode.idle; } secondaryMenu.show(); }