/// <summary> /// Used to set-up the player at the start of the game. /// </summary> private void Initialize() { bCanPlay = true; OnPlaying?.Invoke(this); }
private void Timer_Tick(object sender, object e) { DispatcherTimerSecs++; OnPlaying?.Invoke(new PlayProgress(MediaPlayer.PlaybackSession.Position, MediaPlayer.PlaybackSession.NaturalDuration)); }
// Others private void Start() { OnPlaying?.Invoke(this); Initialize(); }