public void CarThroughCheckpoint(CheckpointSingle checkpointSingle, Transform carTransfrom) { int nextCheckpointSingleIndex = nextCheckpointSingleIndexList[carTransformList.IndexOf(carTransfrom)]; if (checkpointSingleList.IndexOf(checkpointSingle) == nextCheckpointSingleIndex) { CheckpointSingle correctCheckpointSingle = checkpointSingleList[nextCheckpointSingleIndex]; nextCheckpointSingleIndexList[carTransformList.IndexOf(carTransfrom)] = (nextCheckpointSingleIndex + 1) % checkpointSingleList.Count; OnPlayerCorrectCheckpoint?.Invoke(this, EventArgs.Empty); } else { OnPlayerWrongCheckpoint?.Invoke(this, EventArgs.Empty); } }
public void PlayerThroughCheckpoint(CheckpointSingle checkpointSingle, Transform playerTransform) { if (checkpointSingleList.IndexOf(checkpointSingle) == nextCheckpointIndex) { nextCheckpointIndex = (nextCheckpointIndex + 1) % checkpointSingleList.Count; OnPlayerCorrectCheckpoint?.Invoke(this, new CarCheckpointEventArgs { carTransform = playerTransform }); } else { OnPlayerWrongCheckpoint?.Invoke(this, new CarCheckpointEventArgs { carTransform = playerTransform }); } }