/// <summary> Unhooks IRC events so they are no longer handled. </summary> public void Unhook() { if (!hookedEvents) { return; } hookedEvents = false; userMap.Clear(); OnPlayerActionEvent.Unregister(HandlePlayerAction); OnShuttingDownEvent.Unregister(HandleShutdown); OnGroupLoadEvent.Unregister(HandleGroupLoad); OnChatEvent.Unregister(HandleChat); OnChatSysEvent.Unregister(HandleChatSys); OnChatFromEvent.Unregister(HandleChatFrom); // Regster events for incoming bot.connection.Listener.OnNick -= Listener_OnNick; bot.connection.Listener.OnRegistered -= Listener_OnRegistered; bot.connection.Listener.OnAction -= Listener_OnAction; bot.connection.Listener.OnPublic -= Listener_OnPublic; bot.connection.Listener.OnPrivate -= Listener_OnPrivate; bot.connection.Listener.OnError -= Listener_OnError; bot.connection.Listener.OnQuit -= Listener_OnQuit; bot.connection.Listener.OnJoin -= Listener_OnJoin; bot.connection.Listener.OnPart -= Listener_OnPart; bot.connection.Listener.OnDisconnected -= Listener_OnDisconnected; bot.connection.Listener.OnChannelModeChange -= Listener_OnChannelModeChange; bot.connection.Listener.OnNames -= Listener_OnNames; bot.connection.Listener.OnKick -= Listener_OnKick; bot.connection.Listener.OnKill -= Listener_OnKill; bot.connection.Listener.OnPrivateNotice -= Listener_OnPrivateNotice; }
void UnregisterEvents() { OnPlayerConnectEvent.Unregister(HandlePlayerConnect); OnPlayerDisconnectEvent.Unregister(HandlePlayerDisconnect); OnPlayerActionEvent.Unregister(HandlePlayerAction); UnhookEvents(); }
public override void Unload(bool shutdown) { OnPlayerConnectEvent.Unregister(HandleConnect); OnPlayerDisconnectEvent.Unregister(HandleDisconnect); OnPlayerChatEvent.Unregister(HandleChat); OnPlayerActionEvent.Unregister(HandlePlayerAction); OnModActionEvent.Unregister(HandleModerationAction); }
protected virtual void UnhookEventHandlers() { OnLevelUnloadEvent.Unregister(HandleLevelUnload); OnSendingHeartbeatEvent.Unregister(HandleSendingHeartbeat); OnSQLSaveEvent.Unregister(SaveStats); OnPlayerActionEvent.Unregister(HandlePlayerAction); OnPlayerDisconnectEvent.Unregister(HandlePlayerDisconnect); }
public override void Unload(bool shutdown) { OnEntitySpawnedEvent.Unregister(HandleEntitySpawned); OnTabListEntryAddedEvent.Unregister(HandleTabListEntryAdded); OnMoneyChangedEvent.Unregister(HandleMoneyChanged); OnPlayerConnectEvent.Unregister(HandlePlayerConnect); OnPlayerDisconnectEvent.Unregister(HandlePlayerDisconnect); OnPlayerMoveEvent.Unregister(HandlePlayerMove); OnPlayerActionEvent.Unregister(HandlePlayerAction); OnPlayerSpawningEvent.Unregister(HandlePlayerSpawning); OnBlockChangeEvent.Unregister(HandleBlockChange); OnLevelUnloadEvent.Unregister(HandleLevelUnload); }
protected override void OnStop() { socket = null; if (api != null) { api.StopAsync(); api = null; } base.OnStop(); OnPlayerConnectEvent.Unregister(HandlePlayerConnect); OnPlayerDisconnectEvent.Unregister(HandlePlayerDisconnect); OnPlayerActionEvent.Unregister(HandlePlayerAction); }