private void Raycast(BaseEventData eventData) { RaycastHit hit; Ray ray = _cameraController.Camera.ScreenPointToRay(UnityEngine.Input.mousePosition); if (Physics.Raycast(ray, out hit, 100.0f)) { OnObjectClick.Invoke(hit.point, hit.collider); } }
private void inputProcess(Component_InputProcessing sender, UIControl playScreen, Component_GameMode gameMode, InputMessage message) { //mouse down var mouseDown = message as InputMessageMouseButtonDown; if (mouseDown != null && mouseDown.Button == EMouseButtons.Left) { last_selected_obj = UTools.GetObjectByCursor(SimulationApp.MainViewport, out ray, out pos); if (last_selected_obj != null && pos != null) { OnObjectClick?.Invoke(last_selected_obj); //ScreenMessages.Add("pos = " + pos.Value.ToString()); //ScreenMessages.Add("Obj = " + (last_selected_obj.TransformV.Position - pos.Value).ToString()); } } }