private void Update() { Vector3 mousePosition = Input.mousePosition; bool mouseValid = (mousePosition.y <= screen.y * 1.05f && mousePosition.y >= screen.y * -0.05f && mousePosition.x <= screen.x * 1.05f && mousePosition.x >= screen.x * -0.05f); if (!mouseValid) { return; } //movement if (mousePosition.y > screen.y * 0.95f) { OnMoveInput?.Invoke(Vector3.forward); } else if (mousePosition.y < screen.y * 0.05f) { OnMoveInput?.Invoke(-Vector3.forward); } if (mousePosition.x > screen.x * 0.95f) { OnMoveInput?.Invoke(Vector3.right); } else if (mousePosition.x < screen.x * 0.05f) { OnMoveInput?.Invoke(-Vector3.right); } //rotation if (Input.GetMouseButtonDown(1)) { mousePositionOnRotateStart = mousePosition.x; } else if (Input.GetMouseButton(1)) { if (mousePosition.x < mousePositionOnRotateStart) { OnRotateInput?.Invoke(-1f); } else if (mousePosition.x > mousePositionOnRotateStart) { OnRotateInput?.Invoke(1f); } } // zoom if (Input.mouseScrollDelta.y > 0) { OnZoomInput?.Invoke(-3f); } else if (Input.mouseScrollDelta.y < 0) { OnZoomInput?.Invoke(3f); } }
private void Update() { movementX = Input.GetAxis("Horizontal") * transform.right; movementY = Input.GetAxis("Vertical") * transform.forward; _inputDirection = movementX + movementY; OnMoveInput?.Invoke(_inputDirection); _mouseInput.x = Input.GetAxis("Mouse X") * mouseSensitivity; _mouseInput.y = Input.GetAxis("Mouse Y") * mouseSensitivity; OnMouseInput?.Invoke(_mouseInput); }
private void ProcessMovementInput() { _currentMoveDirection.x = Input.GetAxisRaw("Horizontal"); _currentMoveDirection.y = Input.GetAxisRaw("Vertical"); if (_currentMoveDirection != _lastMoveDirection) { OnMoveInput?.Invoke(_currentMoveDirection); } _lastMoveDirection = _currentMoveDirection; }
private void Update() { if (Input.GetKey(KeyCode.Z)) { OnMoveInput?.Invoke(Vector3.forward); } if (Input.GetKey(KeyCode.S)) { OnMoveInput?.Invoke(Vector3.back); } if (Input.GetKey(KeyCode.Q)) { OnMoveInput?.Invoke(Vector3.left); } if (Input.GetKey(KeyCode.D)) { OnMoveInput?.Invoke(Vector3.right); } if (Input.GetKey(KeyCode.LeftShift)) { OnMoveInput?.Invoke(Vector3.up); } if (Input.GetKey(KeyCode.LeftControl)) { OnMoveInput?.Invoke(Vector3.down); } if (Input.GetKey(KeyCode.A)) { OnRotateInput?.Invoke(Vector2.left); } if (Input.GetKey(KeyCode.E)) { OnRotateInput?.Invoke(Vector2.right); } if (Input.GetKey(KeyCode.R)) { OnRotateInput?.Invoke(Vector2.up); } if (Input.GetKey(KeyCode.F)) { OnRotateInput?.Invoke(Vector2.down); } if (Input.GetKey(KeyCode.X)) { OnZoomInput?.Invoke(1f); } if (Input.GetKey(KeyCode.W)) { OnZoomInput?.Invoke(-1f); } }
// Update is called once per frame private void Update() { if (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl)) { return; } // Handle camera pan (WASD) if (Input.GetKey(KeyCode.W)) { OnMoveInput?.Invoke(Vector3.forward); } if (Input.GetKey(KeyCode.S)) { OnMoveInput?.Invoke(-Vector3.forward); } if (Input.GetKey(KeyCode.A)) { OnMoveInput?.Invoke(-Vector3.right); } if (Input.GetKey(KeyCode.D)) { OnMoveInput?.Invoke(Vector3.right); } // Handle Rotation (QE) if (Input.GetKey(KeyCode.Q)) { OnRotateInput?.Invoke(1f); } if (Input.GetKey(KeyCode.E)) { OnRotateInput?.Invoke(-1f); } // Handle Zoom (ZX) if (Input.GetKey(KeyCode.Z)) { OnZoomInput?.Invoke(-1f); } if (Input.GetKey(KeyCode.X)) { OnZoomInput?.Invoke(1f); } }
private void Update() { var pos = Input.mousePosition; var insideScreen = -_offsetX <= pos.x && pos.x <= _screen.x + _offsetX && -_offsetY <= pos.y && pos.y <= _screen.y + _offsetY; if (!insideScreen) { return; } if (moveOnBorder) { if (pos.x <= _offsetX) { OnMoveInput?.Invoke(Vector3.left); } if (pos.x >= _screen.x - _offsetX) { OnMoveInput?.Invoke(Vector3.right); } if (pos.y <= _offsetY) { OnMoveInput?.Invoke(Vector3.down); } if (pos.y >= _screen.y - _offsetY) { OnMoveInput?.Invoke(Vector3.up); } } if (Input.GetMouseButtonDown(0)) { SelectionCheck(); } if (Input.mouseScrollDelta.y != 0) { OnZoomInput?.Invoke(-Input.mouseScrollDelta.y); } if (Input.GetMouseButtonDown(1)) { onDragStart?.Invoke(Input.mousePosition); } if (Input.GetMouseButton(1)) { onDragInput?.Invoke(Input.mousePosition); } }
private void Update() { movingVector = new Vector2(Input.GetAxis(keyHorizontalAxis), Input.GetAxis(keyVerticalAxis)); if (movingVector.magnitude > 0) { OnMoveInput?.Invoke(movingVector); return; } /* * movingVector = new Vector2(Input.GetAxis(mouseHorizontalAxis), Input.GetAxis(mouseVerticalAxis)); * * if (movingVector.magnitude > 0) OnMoveInput?.Invoke(movingVector * dragRatio);*/ }
// Update is called once per frame void Update() { //Move if (Input.GetKey(KeyCode.UpArrow)) { OnMoveInput?.Invoke(Vector3.forward); } if (Input.GetKey(KeyCode.DownArrow)) { OnMoveInput?.Invoke(-Vector3.forward); } if (Input.GetKey(KeyCode.LeftArrow)) { OnMoveInput?.Invoke(-Vector3.right); } if (Input.GetKey(KeyCode.RightArrow)) { OnMoveInput?.Invoke(Vector3.right); } //rotate if (Input.GetKey(KeyCode.Q)) { OnRotateInput?.Invoke(-1f); } if (Input.GetKey(KeyCode.E)) { OnRotateInput?.Invoke(1f); } //zoom if (Input.GetKey(KeyCode.R)) { OnZoomInput?.Invoke(-1f); } if (Input.GetKey(KeyCode.T)) { OnZoomInput?.Invoke(1f); } if (Input.GetKey(KeyCode.Alpha1)) { OnFocusCharacter?.Invoke(true); } }
void Update() { // Direction if (Input.GetKey(KeyCode.W)) { OnMoveInput?.Invoke(Vector3.forward); } if (Input.GetKey(KeyCode.S)) { OnMoveInput?.Invoke(-Vector3.forward); } if (Input.GetKey(KeyCode.A)) { OnMoveInput?.Invoke(-Vector3.right); } if (Input.GetKey(KeyCode.D)) { OnMoveInput?.Invoke(Vector3.right); } // Rotation if (Input.GetKey(KeyCode.Q)) { OnRotateInput?.Invoke(1f); } if (Input.GetKey(KeyCode.E)) { OnRotateInput?.Invoke(-1f); } // Zoom if (Input.GetKey(KeyCode.Z)) { OnZoomInput?.Invoke(-1f); } if (Input.GetKey(KeyCode.X)) { OnZoomInput?.Invoke(1f); } }
private void Update() { if (Input.GetKey(KeyCode.W)) { OnMoveInput?.Invoke(Vector3.up); } if (Input.GetKey(KeyCode.A)) { OnMoveInput?.Invoke(Vector3.left); } if (Input.GetKey(KeyCode.S)) { OnMoveInput?.Invoke(Vector3.down); } if (Input.GetKey(KeyCode.D)) { OnMoveInput?.Invoke(Vector3.right); } }
private void Directions() { if (Input.GetKey(KeyCode.W)) { OnMoveInput?.Invoke(Vector3.forward); } if (Input.GetKey(KeyCode.S)) { OnMoveInput?.Invoke(-Vector3.forward); } if (Input.GetKey(KeyCode.A)) { OnMoveInput?.Invoke(-Vector3.right); } if (Input.GetKey(KeyCode.D)) { OnMoveInput?.Invoke(Vector3.right); } }
private void Position(Vector3 mp) { if (mp.x > screen.x * 0.95f) { OnMoveInput?.Invoke(Vector3.right); } else if (mp.x < screen.x * 0.05f) { OnMoveInput?.Invoke(-Vector3.right); } if (mp.y > screen.y * 0.95f) { OnMoveInput?.Invoke(Vector3.forward); } else if (mp.y < screen.y * 0.05f) { OnMoveInput?.Invoke(-Vector3.forward); } }
void Update() { //Camera Movement if (Input.GetKey(KeyCode.W)) { OnMoveInput?.Invoke(Vector3.forward); } if (Input.GetKey(KeyCode.S)) { OnMoveInput?.Invoke(Vector3.back); } if (Input.GetKey(KeyCode.A)) { OnMoveInput?.Invoke(Vector3.left); } if (Input.GetKey(KeyCode.D)) { OnMoveInput?.Invoke(Vector3.right); } //Camera Rotation if (Input.GetKey(KeyCode.Q)) { OnRotateInput?.Invoke(-1f); } if (Input.GetKey(KeyCode.E)) { OnRotateInput?.Invoke(1f); } //Camera Zoom if (Input.GetKey(KeyCode.Z)) { OnZoomInput?.Invoke(-1f); } if (Input.GetKey(KeyCode.X)) { OnZoomInput?.Invoke(1f); } }
// Update is called once per frame void Update() { // Movement control transforming if (Input.GetKey(KeyCode.W)) { OnMoveInput?.Invoke(Vector3.forward); } if (Input.GetKey(KeyCode.S)) { OnMoveInput?.Invoke(-Vector3.forward); } if (Input.GetKey(KeyCode.A)) { OnMoveInput?.Invoke(-Vector3.right); } if (Input.GetKey(KeyCode.D)) { OnMoveInput?.Invoke(Vector3.right); } // Rotation input if (Input.GetKey(KeyCode.E)) { OnRotateInput?.Invoke(-1f); } if (Input.GetKey(KeyCode.Q)) { OnRotateInput?.Invoke(1f); } // Zoom input if (Input.GetKey(KeyCode.X)) { OnZoomInput?.Invoke(1f); } if (Input.GetKey(KeyCode.Z)) { OnZoomInput?.Invoke(-1f); } }
private void Update() { // check mouse is within bounds Vector3 mp = Input.mousePosition; bool mouseValid = mp.y <= screen.y * 1.05f && mp.y >= screen.y * -0.05f && mp.x <= screen.x * 1.05f && mp.x >= screen.x * -0.05f; if (!mouseValid) { return; } // pan camera if mouse is on edge of screen if (mp.y > screen.y * 0.995f) { OnMoveInput?.Invoke(Vector3.forward); } else if (mp.y < screen.y * 0.005f) { OnMoveInput?.Invoke(-Vector3.forward); } if (mp.x > screen.x * 0.995f) { OnMoveInput?.Invoke(Vector3.right); } else if (mp.x < screen.x * 0.005f) { OnMoveInput?.Invoke(-Vector3.right); } if (Input.mouseScrollDelta.y > 0) { OnZoomInput?.Invoke(-3f); } else if (Input.mouseScrollDelta.y < 0) { OnZoomInput?.Invoke(3f); } }
public void Update() { if (Input.GetKey(KeyCode.W)) { OnMoveInput?.Invoke(Vector3.forward); } if (Input.GetKey(KeyCode.S)) { OnMoveInput?.Invoke(-Vector3.forward); } if (Input.GetKey(KeyCode.A)) { OnMoveInput?.Invoke(-Vector3.right); } if (Input.GetKey(KeyCode.D)) { OnMoveInput?.Invoke(Vector3.right); } ToggleUI(KeyCode.T, ResearchDisplay); ToggleUI(KeyCode.Y, AdvisorDisplay); ToggleUI(KeyCode.R, RocketDisplay); }
private void Update() { if (Input.GetAxis("Vertical") > 0) { OnMoveInput?.Invoke(Vector3.forward); } if (Input.GetAxis("Horizontal") < 0) { OnMoveInput?.Invoke(-Vector3.right); } if (Input.GetAxis("Vertical") < 0) { OnMoveInput?.Invoke(-Vector3.forward); } if (Input.GetAxis("Horizontal") > 0) { OnMoveInput?.Invoke(Vector3.right); } if (Input.GetKey(KeyCode.Q)) { OnRotateInput?.Invoke(1f); } if (Input.GetKey(KeyCode.E)) { OnRotateInput?.Invoke(-1f); } if (Input.GetKey(KeyCode.Z)) { OnZoomInput?.Invoke(-1f); } if (Input.GetKey(KeyCode.X)) { OnZoomInput?.Invoke(1f); } }
private void Update() { Vector3 mp = Input.mousePosition; bool mouseValid = (mp.y <= screen.y * 1.05f && mp.y >= screen.y * -0.05f && mp.x <= screen.x * 1.05f && mp.x >= screen.x * -0.05f); if (!mouseValid) { return; } if (mp.y > screen.y * 0.95f) { OnMoveInput?.Invoke(Vector3.forward); } if (mp.y < screen.y * 0.05f) { OnMoveInput?.Invoke(-Vector3.forward); } if (mp.x > screen.x * 0.95f) { OnMoveInput?.Invoke(Vector3.right); } if (mp.x < screen.x * 0.05f) { OnMoveInput?.Invoke(-Vector3.right); } if (Input.mouseScrollDelta.y > 0) { OnZoomInput?.Invoke(-3f); } if (Input.mouseScrollDelta.y < 0) { OnZoomInput?.Invoke(3f); } }