public void SetMenuItems(IEnumerable <TrayMenuItemViewModel> items)
 {
     _notifyIcon.ContextMenu.MenuItems.Clear();
     foreach (var item in items)
     {
         var menuItem = new MenuItem()
         {
             Text = item.Text,
         };
         menuItem.Click += (sender, args) =>
         {
             OnMenuItemClick?.Invoke(sender, new MenuItemClickEventArgs()
             {
                 Id = item.Id
             });
         };
         _notifyIcon.ContextMenu.MenuItems.Add(menuItem);
     }
 }
    public void Setup()
    {
        //toolbarItems = new ToolbarItem[itemCount];
        for (int i = 0; i < toolbarItems.Length; i++)
        {
            int index = i;
            toolbarItems[i].SetSelect(false);
            toolbarItems[i].GetComponent <UnityEngine.UI.Button>().onClick.AddListener(() => OnMenuItemClick?.Invoke(index));
        }

        OnMenuItemClick = SelectIndex;
    }
예제 #3
0
 protected virtual void OnOnMenuItemClick(MenuItem arg1)
 {
     OnMenuItemClick?.Invoke(arg1, EventArgs.Empty);
 }
예제 #4
0
    public void Setup(CreationLibrarySidebar creationLibrary)
    {
        this.creationLibrary = creationLibrary;
        for (int i = 0; i < ASSET_COUNT; i++)
        {
            int index = i;
            toolbarItems[i].SetSelect(false);
            toolbarItems[i].GetComponent <UnityEngine.UI.Button>().onClick.AddListener(() => OnMenuItemClick?.Invoke(index));
        }

        assetObjectsParent = new GameObject("assetObjects").transform;
        assetToolbarAssets = new ActorableSearchResult[ASSET_COUNT];

        moreButton.GetComponent <UnityEngine.UI.Button>().onClick.AddListener(() =>
        {
            if (creationLibrary.IsOpenedOrOpening())
            {
                creationLibrary.RequestClose();
            }
            else
            {
                creationLibrary.RequestOpen();
            }
        });
        Util.FindIfNotSet(this, ref assetSearch);

        OnMenuItemClick = SelectIndex;

        assetToolbarRenderables = new GameObject[ASSET_COUNT];
        assetToolbarObjects     = new GameObject[ASSET_COUNT];
        for (int i = 0; i < assetToolbarObjects.Length; i++)
        {
            assetToolbarObjects[i] = new GameObject("new tool item");
            assetToolbarObjects[i].transform.SetParent(assetObjectsParent);
            assetToolbarObjects[i].transform.localPosition = Vector3.zero;
            assetToolbarObjects[i].transform.localRotation = Quaternion.identity;
            assetToolbarObjects[i].transform.localScale    = new Vector3(1f, 1f, 1f);
            assetToolbarObjects[i].SetActive(false);
        }

        //load the toolbar with goodstuff by hand for now
        LoadDefaultAssets();
    }
예제 #5
0
    /*  public void SetOptionsSelect(bool on)
     * {
     * optionsItem.SetSelect(on);
     * } */

    public void Setup()
    {
        for (int i = 0; i < toolbarItems.Length; i++)
        {
            int index = i;
            toolbarItems[i].SetColors(primaryToolColors[i], secondaryToolColors[i]);
            toolbarItems[i].SetSelect(false);
            toolbarItems[i].GetComponent <UnityEngine.UI.Button>().onClick.AddListener(() => OnMenuItemClick?.Invoke(index));
        }

        /*    optionsItem.SetColors(primaryOptionColor, secondaryOptionColor);
         * optionsItem.SetSelect(false);
         * optionsItem.GetComponent<UnityEngine.UI.Button>().onClick.AddListener(() => OnOptionsClick?.Invoke());
         */
    }