public void AddMana(float amount) { currentMana += amount; currentMana = Mathf.Clamp(currentMana, 0, MaxMana); OnManaChanged?.Invoke(this, new OnManaChangedEventArgs { newCurrentManaAmount = (int)currentMana, maxManaAmount = MaxMana }); }
public void ReduceMana(int manaReduce) { mana -= manaReduce; if (mana < 0) { mana = 0; } OnManaChanged?.Invoke(this, EventArgs.Empty); }
public void RecoverMana(int manaAmount) { mana += manaAmount; if (mana > maxMana) { mana = maxMana; } OnManaChanged?.Invoke(this, EventArgs.Empty); }
public void RemoveMana(int amount) { if (amount > currentMana) { throw new ArgumentOutOfRangeException("mana"); } currentMana -= amount; OnManaChanged?.Invoke(this, new OnManaChangedEventArgs { newCurrentManaAmount = (int)currentMana, maxManaAmount = MaxMana }); }
public void Revived() { OnHealthChanged?.Invoke(HP, HP); OnManaChanged?.Invoke(MaxMana, MaxMana); if ((Monster == false && isSummon == false && Guard == false && Worker == false && Merchent == false)) { if (isMyPanelOpen()) { charData.updateText(); } } }
public void LvlUp(int LeftOversXP) { if (Lvl < 51) { Lvl = Lvl + 1; GameObject go = Instantiate(lvlupEffect, this.transform.position, this.transform.rotation); go.transform.parent = GameObject.Find(this.name).transform; GameObject lvlupt = Instantiate(lvlupEffect) as GameObject; lvlupt.transform.SetParent(lvlup.transform, false); OnExpChanged?.Invoke(XP, 0); //CurrentHP = HP; CurrentMana = MaxMana; OnHealthChanged?.Invoke(HP, HP); OnManaChanged?.Invoke(MaxMana, MaxMana); if ((Monster == false && isSummon == false && Guard == false && Worker == false && Merchent == false)) { if (isMyPanelOpen()) { charData.updateText(); upper.OnXPChanged(XP, 0); } } if (LeftOversXP < 0) { LeftOversXP = LeftOversXP * (-1); } XPMultiplier = 0; UpdateAllStats(Lvl, Lvl, Lvl); UpdateEXP(); //update stats here too if (LeftOversXP > 0) { RecieveXP(LeftOversXP); } } }
public void SetupMana(int amount) { manaMax += amount; mana += amount; OnManaChanged?.Invoke(this, EventArgs.Empty); }
public void PlusMana(int amount) { mana = Mathf.Clamp(mana + amount, 0, manaMax); OnManaChanged?.Invoke(this, EventArgs.Empty); }