예제 #1
0
        public static void Update(GameTime time)
        {
            NetIncomingMessage message;

            while ((message = ReadMessage()) != null)
            {
                if (message.MessageType == NetIncomingMessageType.Data)
                {
                    OnData.Invoke(message);
                }
                else if (message.MessageType == NetIncomingMessageType.ConnectionLatencyUpdated)
                {
                    OnLatencyUpdated.Invoke(message);
                }
                else if (message.MessageType == NetIncomingMessageType.StatusChanged)
                {
                    OnStatusChanged.Invoke(message);
                }
                else if (message.MessageType == NetIncomingMessageType.ConnectionApproval)
                {
                    OnConnectionApproval.Invoke(message);
                }
                else if (message.MessageType == NetIncomingMessageType.UnconnectedData)
                {
                    OnUnconnectedData.Invoke(message);
                }
                else if (message.MessageType == NetIncomingMessageType.DiscoveryRequest)
                {
                    OnDiscoveryRequest.Invoke(message);
                }
                else if (message.MessageType == NetIncomingMessageType.DiscoveryResponse)
                {
                    OnDiscoveryResponse.Invoke(message);
                }
                else if (message.MessageType == NetIncomingMessageType.NatIntroductionSuccess)
                {
                    OnNatIntroSuccess.Invoke(message);
                }
                else if (message.MessageType == NetIncomingMessageType.Receipt)
                {
                    OnReceipt.Invoke(message);
                }
                else if (message.MessageType == NetIncomingMessageType.VerboseDebugMessage)
                {
                    OnVerboseDebugmessage.Invoke(message);
                }
                else if (message.MessageType == NetIncomingMessageType.WarningMessage)
                {
                    OnWarning.Invoke(message);
                }
                else if (message.MessageType == NetIncomingMessageType.Error)
                {
                    OnError.Invoke(message);
                }
                else if (message.MessageType == NetIncomingMessageType.ErrorMessage)
                {
                    OnErrormessage.Invoke(message);
                }
                else if (message.MessageType == NetIncomingMessageType.DebugMessage)
                {
                    OnDebugmessage.Invoke(message);
                }
            }
            Statistics.trafficTimer += time.ElapsedGameTime.TotalSeconds;
            if (Statistics.trafficTimer >= 1)
            {
                Statistics.UploadBytesPerSec       = Statistics.uploadBytesPerSecLast;
                Statistics.uploadBytesPerSecLast   = 0;
                Statistics.DownloadBytesPerSec     = Statistics.downloadBytesPerSecLast;
                Statistics.downloadBytesPerSecLast = 0;
                Statistics.trafficTimer           -= 1;
            }
        }
예제 #2
0
        static void SetClientEvents()
        {
            client.Log             += Client_Log;
            client.Ready           += Client_Ready;
            client.MessageReceived += MessageReceived;
            client.ReactionAdded   += Client_ReactionAdded;
            client.ReactionRemoved += Client_ReactionRemoved;
            client.JoinedGuild     += Client_JoinedGuild;

            client.ChannelCreated += (SocketChannel arg) =>
            {
                OnChannelCreated?.InvokeParallel(arg);
                return(Task.FromResult(default(object)));
            };
            client.ChannelDestroyed += (SocketChannel arg) =>
            {
                OnChannelDestroyed?.InvokeParallel(arg);
                return(Task.FromResult(default(object)));
            };
            client.ChannelUpdated += (SocketChannel arg1, SocketChannel arg2) =>
            {
                OnChannelUpdated?.InvokeParallel(arg1, arg2);
                return(Task.FromResult(default(object)));
            };
            client.CurrentUserUpdated += (SocketSelfUser arg1, SocketSelfUser arg2) =>
            {
                OnCurrentUserUpdated?.InvokeParallel(arg1, arg2);
                return(Task.FromResult(default(object)));
            };
            client.GuildAvailable += (SocketGuild arg) =>
            {
                OnGuildAvailable?.InvokeParallel(arg);
                return(Task.FromResult(default(object)));
            };
            client.GuildMembersDownloaded += (SocketGuild arg) =>
            {
                OnGuildMembersDownloaded?.InvokeParallel(arg);
                return(Task.FromResult(default(object)));
            };
            client.GuildMemberUpdated += (Cacheable <SocketGuildUser, ulong> arg1, SocketGuildUser arg2) =>
            {
                OnGuildMemberUpdated?.InvokeParallel(arg1, arg2);
                return(Task.FromResult(default(object)));
            };
            client.GuildUnavailable += (SocketGuild arg) =>
            {
                OnGuildUnavailable?.InvokeParallel(arg);
                return(Task.FromResult(default(object)));
            };
            client.GuildUpdated += (SocketGuild arg1, SocketGuild arg2) =>
            {
                OnGuildUpdated?.InvokeParallel(arg1, arg2);
                return(Task.FromResult(default(object)));
            };
            client.LatencyUpdated += (int arg1, int arg2) =>
            {
                OnLatencyUpdated?.InvokeParallel(arg1, arg2);
                return(Task.FromResult(default(object)));
            };
            client.LeftGuild += (SocketGuild arg) =>
            {
                OnLeftGuild?.InvokeParallel(arg);
                return(Task.FromResult(default(object)));
            };
            client.LoggedIn += () =>
            {
                OnLoggedIn?.InvokeParallel();
                return(Task.FromResult(default(object)));
            };
            client.LoggedOut += () =>
            {
                OnLoggedOut?.InvokeParallel();
                return(Task.FromResult(default(object)));
            };
            client.MessageDeleted += (Cacheable <IMessage, ulong> arg1, Cacheable <IMessageChannel, ulong> arg2) =>
            {
                OnMessageDeleted?.InvokeParallel(arg1, arg2);
                return(Task.FromResult(default(object)));
            };
            client.MessagesBulkDeleted += (IReadOnlyCollection <Cacheable <IMessage, ulong> > arg1, Cacheable <IMessageChannel, ulong> arg2) =>
            {
                OnMessagesBulkDeleted?.InvokeParallel(arg1, arg2);
                return(Task.FromResult(default(object)));
            };
            client.MessageUpdated += (Cacheable <IMessage, ulong> arg1, SocketMessage arg2, ISocketMessageChannel arg3) =>
            {
                OnMessageUpdated?.InvokeParallel(arg1, arg2, arg3);
                return(Task.FromResult(default(object)));
            };
            client.ReactionsCleared += (Cacheable <IUserMessage, ulong> arg1, Cacheable <IMessageChannel, ulong> arg2) =>
            {
                OnReactionsCleared?.InvokeParallel(arg1, arg2);
                return(Task.FromResult(default(object)));
            };
            client.RecipientAdded += (SocketGroupUser arg) =>
            {
                OnRecipientAdded?.InvokeParallel(arg);
                return(Task.FromResult(default(object)));
            };
            client.RecipientRemoved += (SocketGroupUser arg) =>
            {
                OnRecipientRemoved?.InvokeParallel(arg);
                return(Task.FromResult(default(object)));
            };
            client.RoleCreated += (SocketRole arg) =>
            {
                OnRoleCreated?.InvokeParallel(arg);
                return(Task.FromResult(default(object)));
            };
            client.RoleDeleted += (SocketRole arg) =>
            {
                OnRoleDeleted?.InvokeParallel(arg);
                return(Task.FromResult(default(object)));
            };
            client.RoleUpdated += (SocketRole arg1, SocketRole arg2) =>
            {
                OnRoleUpdated?.InvokeParallel(arg1, arg2);
                return(Task.FromResult(default(object)));
            };
            client.UserBanned += (SocketUser arg1, SocketGuild arg2) =>
            {
                OnUserBanned?.InvokeParallel(arg1, arg2);
                return(Task.FromResult(default(object)));
            };
            client.UserIsTyping += (Cacheable <IUser, ulong> arg1, Cacheable <IMessageChannel, ulong> arg2) =>
            {
                OnUserIsTyping?.InvokeParallel(arg1, arg2);
                return(Task.FromResult(default(object)));
            };
            client.UserJoined += (SocketGuildUser arg) =>
            {
                OnUserJoined?.InvokeParallel(arg);
                return(Task.FromResult(default(object)));
            };
            client.UserLeft += (SocketGuild arg1, SocketUser arg2) =>
            {
                OnUserLeft?.InvokeParallel(arg1, arg2);
                return(Task.FromResult(default(object)));
            };
            client.UserUnbanned += (SocketUser arg1, SocketGuild arg2) =>
            {
                OnUserUnbanned?.InvokeParallel(arg1, arg2);
                return(Task.FromResult(default(object)));
            };
            client.UserUpdated += (SocketUser arg1, SocketUser arg2) =>
            {
                OnUserUpdated?.InvokeParallel(arg1, arg2);
                return(Task.FromResult(default(object)));
            };
            client.UserVoiceStateUpdated += (SocketUser arg1, SocketVoiceState arg2, SocketVoiceState arg3) =>
            {
                OnUserVoiceStateUpdated?.InvokeParallel(arg1, arg2, arg3);
                return(Task.FromResult(default(object)));
            };
            client.VoiceServerUpdated += (SocketVoiceServer arg) =>
            {
                OnVoiceServerUpdated?.InvokeParallel(arg);
                return(Task.FromResult(default(object)));
            };
        }