internal static void InitDedicated() { GameState = GameState.DedicatedServer; WorldInit(); Log.LogDebug("Running dedicated server init actions"); OnDedicatedServerInit.RaiseSafely("Error during dedicated server init event"); OnLateInit.RaiseSafely("Error during dedicated server late init event"); }
internal static void InitMultiplayer() { GameState = GameState.Multiplayer; WorldInit(); Log.LogDebug("Running multiplayer init actions"); OnMultiplayerInit.RaiseSafely("Error during multiplayer init event"); OnLateInit.RaiseSafely("Error during multiplayer late init event"); }