private void SetBindState(KeyBinding binding, BoundKeyState state) { binding.State = state; var cmd = GetInputCommand(binding.Function); OnKeyBindStateChanged?.Invoke(new BoundKeyEventArgs(binding.Function, binding.State)); if (state == BoundKeyState.Up) { OnKeyBindUp?.Invoke(binding.Function); cmd?.Disabled(); } else { OnKeyBindDown?.Invoke(binding.Function); cmd?.Enabled(); } var msg = _netManager.CreateNetMessage <MsgKeyFunctionStateChange>(); msg.KeyFunction = keyMap.KeyFunctionID(binding.Function); msg.NewState = state; _netManager.ClientSendMessage(msg); }
protected internal virtual void KeyBindUp(GUIBoundKeyEventArgs args) { OnKeyBindUp?.Invoke(args); }