public void AttemptEquip(OnItemAttemptEquipEventData e) { EquipmentCollection equipment = e.Equipper.GetComponentInChildren <EquipmentCollection>(); //only equip item if there is no item currently in slot if (EquipableTo.ContainsSlot(e.EquipmentSlot) && !equipment.IsItemInSlot(e.EquipmentSlot) && !equipment.IsEquipped(e.Item) ) { e.Item.Emitter.Emit( new OnItemEquipEventData( e.Equipper, e.Item, e.EquipmentSlot ) ); } }
public void Emit(OnItemAttemptEquipEventData e) { Handler.OnItemAttemptEquipEvent.Invoke(e); }