private void ResetGame() { _score = 0; _scoreText.text = "0"; OnReset?.Invoke(false); OnIsRoundCommenced?.Invoke(false); _roundStarted = false; }
IEnumerator StartRound() { if (!_roundStarted) { _roundStarted = true; yield return(null); _placeTowersText.gameObject.SetActive(false); OnIsRoundCommenced?.Invoke(true); } }