public void Unequip(InventoryItem item)
        {
            if (Helmet == item)
            {
                Helmet = null;
            }
            if (Armor == item)
            {
                Armor = null;
            }
            if (Weapon == item)
            {
                Weapon = null;
            }
            if (Offhand == item)
            {
                Offhand = null;
            }

            if (OnHeroEquipmentChanged != null)
            {
                Debug.Log(name + " equipment unequpped, listen up!");
                OnHeroEquipmentChanged.Invoke(this);
            }
            else
            {
                Debug.Log(name + " equipment unequpped, nobody cared");
            }
        }
        public bool Equip(InventoryItem item)
        {
            if (item == null)
            {
                return(false);
            }
            if (item.Type != ItemType.Equipment)
            {
                return(false);
            }
            switch (item.Slot)
            {
            default:
                Debug.Log("Hero Doesn't know how to equip on slot " + item.Slot);
                return(false);

            case EquipSlot.Helmet:
                Party.I.PartyInventory.AddItem(Helmet);
                Helmet = item;
                break;

            case EquipSlot.Armor:
                Party.I.PartyInventory.AddItem(Armor);
                Armor = item;
                break;

            case EquipSlot.Weapon:
                Party.I.PartyInventory.AddItem(Weapon);
                Weapon = item;
                break;

            case EquipSlot.Offhand:
                Party.I.PartyInventory.AddItem(Offhand);
                Offhand = item;
                break;
            }

            if (OnHeroEquipmentChanged != null)
            {
                Debug.Log(name + " equipment change, listen up!");
                OnHeroEquipmentChanged.Invoke(this);
            }
            else
            {
                Debug.Log(name + " equipment change, nobody cared");
            }

            return(true);
        }