private void OnHeartsCountWasChanged(object sender, OnHeartsCountWasChanged onHeartsCountWasChanged) { if (Player.IsAdsEnabled()) { this.UpdateHeartCount(onHeartsCountWasChanged.HeartCount); } }
private void OnHeartsCountWasChanged(object sender, OnHeartsCountWasChanged onHeartsCountWasChanged) { if (onHeartsCountWasChanged.IsSpeedRunModeOn) { return; } if (onHeartsCountWasChanged.HeartCount <= 0) { this.nextStageButton.gameObject.SetActive(false); this.previousStageButton.gameObject.SetActive(false); this.adsScreen.Show(); } }
private void OnSpeedRunStart(object sender, OnSpeedRunStart eventArgs) { this.isSpeedRunMode = true; if (!Player.IsAdsEnabled()) { return; } int heartCount = Player.GetHearts(); heartCount--; Player.SetHearts(heartCount); OnHeartsCountWasChanged onHeartsCountWasChanged = new OnHeartsCountWasChanged(heartCount, true); EventManager.Dispatch(onHeartsCountWasChanged); }
private void OnStageFail(object sender, OnStageFail onStageFail) { int heartCount = 1; if (!this.isSpeedRunMode && Player.IsAdsEnabled()) { heartCount = Player.GetHearts(); heartCount--; Player.SetHearts(heartCount); OnHeartsCountWasChanged onHeartsCountWasChanged = new OnHeartsCountWasChanged(heartCount, false); EventManager.Dispatch(onHeartsCountWasChanged); } if (heartCount <= 0) { return; } int stageToLoad = onStageFail.Stage; IEnumerator routine = this.LoadNewStage(stageToLoad, false); this.StartCoroutine(routine); }
private void OnWatchAdsButtonClick() { if (Advertisement.IsReady("rewardedVideo")) { ShowOptions showOptions = new ShowOptions(); showOptions.resultCallback = result => { int maxHearts = GameSettings.MAX_HEARTS; Player.SetHearts(maxHearts); OnHeartsCountWasChanged onHeartsCountWasChanged = new OnHeartsCountWasChanged(maxHearts, false); EventManager.Dispatch(onHeartsCountWasChanged); EventManager.Dispatch(new OnWatchAdsCompleted(result)); }; OnWatchAdsStarted onWatchAdsStarted = new OnWatchAdsStarted(); EventManager.Dispatch(onWatchAdsStarted); Advertisement.Show("rewardedVideo", showOptions); } else { this.noMoreAdsToShowScreen.Show(); } this.Hide(); }
private void OnStageSwitch(object sender, OnStageSwitch eventArgs) { int heartCount = Player.GetHearts(); if (heartCount <= 0 && !this.isSpeedRunMode) { if (this.currentStage != null) { Destroy(this.currentStage.gameObject); } Player.SetLastPlayedStage(0); OnHeartsCountWasChanged onHeartsCountWasChanged = new OnHeartsCountWasChanged(heartCount, false); EventManager.Dispatch(onHeartsCountWasChanged); return; } this.isFirstPlay = false; int stageToLoad = this.currentStage.StageNum + eventArgs.Increment; IEnumerator routine = this.LoadNewStage(stageToLoad, true); this.StartCoroutine(routine); }