예제 #1
0
            private static void HSceneProc_MapSameObjectDisable_PostFix(List <ChaControl> ___lstFemale, HSprite ___sprite)
            {
                if (Loaded)
                {
                    return;
                }

                Loaded  = true;
                Heroine = ___lstFemale;
                Sprites.Add(___sprite);
                OnHSceneFinishedLoading?.Invoke(null, null);
            }
예제 #2
0
            private static void VRHScene_MapSameObjectDisable_PostFix(List <ChaControl> ___lstFemale, HSprite[] ___sprites)
            {
                if (Loaded)
                {
                    return;
                }

                Loaded  = true;
                Heroine = ___lstFemale;
                foreach (HSprite _sprite in ___sprites)
                {
                    Sprites.Add(_sprite);
                }
                OnHSceneFinishedLoading?.Invoke(null, null);
            }