private void OnDrag(Vector3 hitPoint, Vector2 mousePosition) { float value = activeGizmo.OnDrag(hitPoint, mousePosition); OnGizmoTransformObject?.Invoke(activeGizmo.GetGizmoType()); OnChangeTransformValue?.Invoke(value * activeGizmo.GetActiveAxisVector()); }
private void OnDrag(Vector3 hitPoint, Vector2 mousePosition) { activeGizmo.OnDrag(hitPoint, mousePosition); OnGizmoTransformObject?.Invoke(activeGizmo.GetGizmoType()); }