protected override void UnhookEventHandlers() { OnPlayerMoveEvent.Unregister(HandlePlayerMove); OnPlayerSpawningEvent.Unregister(HandlePlayerSpawning); OnJoinedLevelEvent.Unregister(HandleOnJoinedLevel); OnGettingMotdEvent.Unregister(HandleGettingMotd); base.UnhookEventHandlers(); }
public override void Unload(bool shutdown) { OnGettingMotdEvent.Unregister(HandleGettingMOTD); Command.Unregister(Command.Find("Crouch")); }