/// <summary> /// Triggers when the game time is changed. /// </summary> private void TriggerGameTimeChanged() { OnGameTimeChanged?.Invoke(gameData.SecondsUsed); }
/// <summary> /// Triggers when the game time is changed. /// </summary> private void TriggerGameTimeChanged() { //print("[TEST] TriggerGameTimeChanged"); OnGameTimeChanged?.Invoke(gameData); }