internal PluginManager(PluginInjector pluginInjector) { this.pluginInjector = pluginInjector; log = pluginInjector.Log; pluginInjector.OnAgosGuiInitialized += delegate(object arg) { OnAgosGuiInitialized?.Invoke(arg); }; pluginInjector.OnGameClientActivated += delegate(object arg) { OnGameClientActivated?.Invoke(arg); }; pluginInjector.OnGameClientDeactivated += delegate(object arg) { OnGameClientDeactivated?.Invoke(arg); }; pluginInjector.OnGameClientInitialized += delegate(object arg) { init(); unsetGameStates(); gameClient = (Game.GameStates.GameClient)arg; new GameClient(this, gameClient).StartGameMode(); OnGameClientInitialized?.Invoke(gameClient); }; pluginInjector.OnGameClientUnload += delegate(object arg) { OnGameClientUnload?.Invoke(arg); }; pluginInjector.OnGameClientUpdate += delegate(object arg) { OnGameClientUpdate?.Invoke(arg); }; pluginInjector.OnGameEditorInitialized += delegate(object arg) { init(); unsetGameStates(); gameEditor = (Game.GameStates.GameShipEditor)arg; new GameEditor(this, gameEditor).StartGameMode(); OnGameEditorInitialized?.Invoke(arg); }; pluginInjector.OnGameEditorUnload += delegate(object arg) { OnGameEditorUnload?.Invoke(arg); }; pluginInjector.OnGameEditorUpdate += delegate(object arg) { OnGameEditorUpdate?.Invoke(arg); }; pluginInjector.OnGameMenuInitialized += delegate(object arg) { init(); unsetGameStates(); gameMenu = (Game.GameStates.GameMainMenu)arg; new GameMenu(this, gameMenu).StartGameMode(); OnGameMenuInitialized?.Invoke(arg); }; pluginInjector.OnGameServerInitialized += delegate(object arg) { init(); unsetGameStates(); gameServer = (Game.GameStates.GameServer)arg; new GameServer(this, gameServer).StartGameMode(); OnGameServerInitialized?.Invoke(arg); }; pluginInjector.OnGameServerUnload += delegate(object arg) { OnGameServerUnload?.Invoke(arg); }; pluginInjector.OnGameServerUpdate += delegate(object arg) { OnGameServerUpdate?.Invoke(arg); }; }
public void IRUpdateGameServer(float dT) { OnGameServerUpdate?.Invoke(dT); }