public void damageAllUser(OnEventOver over) { onEventOver = over; List <GameBattleAttackResultSkill> resultSkill = new List <GameBattleAttackResultSkill>(); for (int i = 0; i < user.Count; i++) { if (user[i].IsAlive) { GameBattleAttackResultSkill r = new GameBattleAttackResultSkill(); r.type = GameSkillResutlType.Damage; r.unit = user[i]; r.HP = (int)(user[i].HPMax * 0.33f); resultSkill.Add(r); } } for (int i = 0; i < npc.Count; i++) { if (npc[i].IsAlive) { GameBattleAttackResultSkill r = new GameBattleAttackResultSkill(); r.type = GameSkillResutlType.Damage; r.unit = npc[i]; r.HP = (int)(npc[i].HPMax * 0.33f); resultSkill.Add(r); } } GameBattleAttackMap.instance.showRes(resultSkill, onDamageAllUserResOver); }
public void damageUser(int id, OnEventOver over) { onEventOver = over; damageUserID = id; List <GameBattleAttackResultSkill> resultSkill = new List <GameBattleAttackResultSkill>(); for (int i = 0; i < user.Count; i++) { if (user[i].UnitID == id && user[i].IsAlive) { GameBattleAttackResultSkill r = new GameBattleAttackResultSkill(); r.type = GameSkillResutlType.Damage; r.unit = user[i]; r.HP = (int)(user[i].HPMax * 0.33f); resultSkill.Add(r); GameBattleCursor.instance.moveTo(user[i].PosX, user[i].PosY, true); } } GameBattleAttackMap.instance.showRes(resultSkill, onDamageUserResOver); }
public void show(int itemID, int gold, OnEventOver over) { onEventOver = over; show(); string str; if (itemID != GameDefine.INVALID_ID) { str = GameMessageData.instance.getData(GameMessageType.Get1).message[0][1]; GameItem item = GameItemData.instance.getData(itemID); str = str.Replace("0", item.Name); } else { str = GameMessageData.instance.getData(GameMessageType.Get1).message[0][0]; str = str.Replace("0", GameDefine.getBigInt(gold.ToString())); } text.text = str; time = 0.0f; }
public void playAnimation(int s = 0, int e = GameDefine.INVALID_ID, bool l = true, OnEventOver over = null) { if (s < saf1.Length && s >= 0) { startFrame = s; frame = s; } else { startFrame = 0; frame = 0; } if (e < 0 || e >= safHead.count1) { endFrame = safHead.count1; } else if (e < safHead.count1) { endFrame = e; } loop = l; onEventOver = over; start = true; updateFrame(frame); }
public void moveTo(int x, int y, int sx, int sy, bool follow, OnEventOver over, bool delay = false) { #if UNITY_EDITOR Debug.Log("GameBattleCursor moveTo " + x + " " + y); #endif moveToX = x; moveToY = y; moveToXReal = GameDefine.getBattleX(x); moveToYReal = GameDefine.getBattleY(y); posXSpeed = sx; posYSpeed = sy; isMoving = true; isFollow = follow; onEventOver = over; if (delay && posX == x && posY == y) { time = -0.5f; } else { time = 0.0f; } }
public void showItem(GameItem m, GameBattleUnit u, GameBattleAttackMapDirection dir, List <GameBattleAttackResultItem> ri, List <GameBattleAttackResultSkill> r, OnEventOver over) { clear(); item = m; skill = null; unit = u; direction = dir; onEventOver = over; resultItem = ri; result = r; GameUserData.instance.LastItemID = item.ID; if (item.UseSkillID != GameDefine.INVALID_ID) { skill = GameSkillData.instance.getData(item.UseSkillID); showSkill(skill, u, dir, r, over); } else { onAttackOverItem(); } }
public bool moveToDirection(int x, int y, bool start, bool follow, int speed, OnEventOver over) { if (x == posX && y == posY) { return(false); } if (startMoving) { return(false); } moveSpeed = GameDefine.getMoveSpeed(speed); sceneFollow = follow; playStartAnimation = start; onEventOver = over; moveBuffer.Clear(); moveToX = x; moveToY = y; moveToBattleX = GameDefine.getBattleX(x); moveToBattleY = GameDefine.getBattleY(y); startAnimation(); startMoving = true; return(true); }
public void playMovie(string str, OnEventOver over) { RectTransform trans = GetComponent <RectTransform>(); // trans.anchoredPosition = new Vector2( GameCameraManager.instance.xOffset , 0.0f ); videoPlayer.Stop(); onEventOver = over; gameObject.SetActive(true); VideoClip clip = Resources.Load <VideoClip>(str); videoPlayer.clip = clip; videoPlayer.Play(); rawImage.enabled = true; isPlaying = true; #if UNITY_EDITOR Debug.Log("playMovie " + str + " " + clip); #endif }
public void jump(float t, OnEventOver over) { onEventOver = over; time = t; start = true; pos = trans.anchoredPosition; }
public void jump(int hp, int mp, GameSkillResutlType type, GameSkillOtherEffect otherType, OnEventOver over) { clear(); gameObject.SetActive(true); onEventOver = over; jumpCount = 0; RectTransform trans = GetComponent <RectTransform>(); position = trans.anchoredPosition; string str = GameDefine.getBigInt(hp.ToString()); if (mp != 0) { str = GameDefine.getBigInt(mp.ToString()); } float ox = 6.0f * str.Length / 2.0f; for (int i = 0; i < str.Length; i++) { GameObject obj = Instantiate <GameObject>(Resources.Load <GameObject>("Prefab/TextUI")); trans = obj.GetComponent <RectTransform>(); trans.SetParent(transform); trans.anchoredPosition = new Vector2(-ox + i * 6.0f, 0.0f); trans.localScale = new Vector3(0.5f, 0.5f, 0.5f); GameBattleJumpHPUIText jumpText = obj.GetComponent <GameBattleJumpHPUIText>(); jumpText.jump(-i * 0.1f, onJumpOver); Text text = obj.GetComponent <Text>(); text.text = str.Substring(i, 1); if (type == GameSkillResutlType.Cure || otherType == GameSkillOtherEffect.HealAll) { text.color = new Color(0.0f, 1.0f, 0.0f); } if (hp < 0 || mp < 0) { text.color = new Color(0.0f, 1.0f, 0.0f); } if (mp > 0) { text.color = new Color(0.0f, 0.9f, 1.0f); } objs.Add(obj); } }
public void moveTo(int x, int y, OnEventOver over) { if (movement.isMoving) { return; } movement.moveTo(x, y, false, true, false, 2, over); }
public void showRes(List <GameBattleAttackResultSkill> r, OnEventOver over) { skill = null; unit = null; result = r; direction = GameBattleAttackMapDirection.Count; onEventOver = over; onAttackOver(); }
public void showSkillMap(GameSkill sk, GameBattleUnit u, GameBattleAttackMapDirection dir, List <GameBattleAttackResultSkill> r, OnEventOver over) { clear(); skill = sk; unit = u; result = r; direction = dir; onEventOver = over; GameUserData.instance.LastSkillID = skill.ID; // string path = "Prefab/Sprite/man" + GameDefine.getString3( u.Sprite ) + "/" + // GameDefine.getString3( u.Sprite ); // path += ( m.BattleSprite > 0 ? "-" + m.BattleSprite : "" ); // path += "sm"; // // GameObject obj = Instantiate<GameObject>( Resources.Load<GameObject>( path ) ); // GameAnimation attackerAnimation = obj.GetComponent<GameAnimation>(); // Transform trans = obj.transform; // trans.SetParent( transform ); // trans.localScale = Vector3.one; // trans.localPosition = Vector3.zero; // // transform.localPosition = new Vector3( GameSceneMovement.instance.posXReal , // GameSceneMovement.instance.posYReal + GameBattleManager.instance.LayerHeight , // transform.localPosition.z ); // // float x = GameCameraManager.instance.sceneWidth / GameDefine.SCENE_WIDTH; // transform.localScale = new Vector3( x , 1.0f , 1.0f ); // // if ( dir != GameBattleAttackMapDirection.Count ) // { // int c = attackerAnimation.safHead.count3[ 0 ]; // int f = c * (int)dir; // // attackerAnimation.playAnimation( f , f + c , false , onAttackOver ); // } // else // { // attackerAnimation.playAnimation( 0 , GameDefine.INVALID_ID , false , onAttackOver ); // } if (skill.AttackRangeType == GameAttackRangeType.Line) { GameBattleSceneMovement.instance.moveTo(unit.PosX - GameCameraManager.instance.xCell, unit.PosY - GameCameraManager.instance.yCell, 50, 50, onStartMoveOver); } else { GameBattleSceneMovement.instance.moveTo(GameBattleCursor.instance.PosX - GameCameraManager.instance.xCell, GameBattleCursor.instance.PosY - GameCameraManager.instance.yCell, 50, 50, onStartMoveOver); } }
public bool moveToDirection(int x, int y, bool start, bool follow, int speed, OnEventOver over) { if (GameUserData.instance.Stage > 15 && UnitID == 8 && GameUserData.instance.getUnitBase(8).InTeam == 0) { return(false); } return(gameMovement.moveToDirection(x, y, start, follow, speed, over)); }
public void showText(string str, string os, string cs, bool b, OnEventOver over) { show(); text.text = str; okText.text = os; cancelText.text = cs; select(b); onEventOver = over; }
public void unShow(OnEventOver over) { onEventOver = over; if (!isShow) { onEventOver(); return; } unShow(); }
public int moveTo(int x, int y, byte cb, bool fly, GameUnitCampType camp, bool start, bool follow, int speed, OnEventOver over) { if (x == posX && y == posY) { return(GameDefine.INVALID_ID); } if (startMoving) { return(GameDefine.INVALID_ID); } moveBuffer.Clear(); int count = GameBattlePathFinder.instance.findPath(posX, posY, x, y, cb, fly, camp); if (count == 0) { return(GameDefine.INVALID_ID); } for (int i = count - 3; i >= 0; i--) { moveBuffer.Add(GameBattlePathFinder.instance.pathResult[i]); } int cost = 0; for (int i = 0; i < moveBuffer.Count / 2; i++) { int xx = moveBuffer[i * 2 + 1]; int yy = moveBuffer[i * 2]; cost += GameBattleUnitMovement.instance.getCellCost(xx, yy); } moveSpeed = GameDefine.getMoveSpeed(speed); sceneFollow = follow; playStartAnimation = start; onEventOver = over; canFollow = GameCameraManager.instance.canFollow(posBattleX, posBattleY, GameBattleManager.instance.LayerHeight); moveNext(); startAnimation(); startMoving = true; return(cost); }
public void playAnimationRPG(GameAnimationType type, GameAnimationDirection dir, OnEventOver over) { animationType = type; animationDirection = dir; int index = 0; int size = safHead.count3[(int)type]; switch (type) { case GameAnimationType.Stand: { index += (int)dir * size; startFrame = index; endFrame = index + size; loop = true; } break; case GameAnimationType.Move: { index += safHead.count3[(int)GameAnimationType.Stand] * 4; index += (int)dir * size; startFrame = index; endFrame = index + size; loop = true; } break; default: break; } if (size == 0) { start = false; if (over != null) { over(); } } else { frame = startFrame; updateFrame(frame); onEventOver = over; start = true; } }
public bool moveToEvent(int x, int y, bool start, bool follow, int speed, OnEventOver over) { if (GameUserData.instance.Stage > 15 && UnitID == 8 && GameUserData.instance.getUnitBase(8).InTeam == 0) { return(false); } GameUnitMove unitMove = GameUnitMoveTypeData.instance.getData(MoveType); return(gameMovement.moveToEvent(x, y, unitMove, start, follow, speed, over)); }
public void jump(GameBattleAttackResultSide side, int hp, OnEventOver over) { clear(); gameObject.SetActive(true); RectTransform trans = GetComponent <RectTransform>(); if (side == GameBattleAttackResultSide.Right) { trans.anchoredPosition = new Vector2(-40.0f, 30.0f); } else { trans.anchoredPosition = new Vector2(54.0f, -24.0f); } position = trans.anchoredPosition; onEventOver = over; jumpCount = 0; string str = GameDefine.getBigInt(hp.ToString()); float ox = 6.0f * str.Length / 2.0f; for (int i = 0; i < str.Length; i++) { GameObject obj = Instantiate <GameObject>(Resources.Load <GameObject>("Prefab/TextUI")); trans = obj.GetComponent <RectTransform>(); trans.SetParent(transform); trans.anchoredPosition = new Vector2(-ox + i * 6.0f, 0.0f); trans.localScale = new Vector3(0.5f, 0.5f, 0.5f); GameBattleJumpHPUIText jumpText = obj.GetComponent <GameBattleJumpHPUIText>(); jumpText.jump(-i * 0.1f, onJumpOver); Text text = obj.GetComponent <Text>(); text.text = str.Substring(i, 1); if (hp < 0) { text.color = new Color(0.0f, 1.0f, 0.0f, 1.0f); } objs.Add(obj); } }
public void moveTo(int x, int y, int sx, int sy, OnEventOver over) { #if UNITY_EDITOR Debug.Log("GameBattleSceneMovement moveTo0 " + x + " " + y + " " + posX + " " + posY + " " + posXReal + " " + posYReal + " " + moveToXReal + " " + moveToYReal); #endif posXReal = GameCameraManager.instance.PosXReal; posYReal = GameCameraManager.instance.PosYReal - GameBattleManager.instance.LayerHeight; posX = (int)(posXReal / GameDefine.TEXTURE_WIDTH); posY = (int)(-posYReal / GameDefine.TEXTURE_HEIGHT); if ((int)posXReal % GameDefine.TEXTURE_WIDTH > 0) { posX++; } if ((int)-posYReal % GameDefine.TEXTURE_HEIGHT > 0) { posY++; } moveToX = x; moveToY = y; moveToXReal = moveToX * GameDefine.TEXTURE_WIDTH + GameDefine.TEXTURE_WIDTH_HALF; moveToYReal = -moveToY * GameDefine.TEXTURE_HEIGHT - GameDefine.TEXTURE_HEIGHT_HALF; moveToXReal -= GameCameraManager.instance.xOffsetCell; moveToYReal += GameCameraManager.instance.yOffsetCell; posXSpeed = GameDefine.getSpeed(sx) + 20; posYSpeed = GameDefine.getSpeed(sy) + 20; if (posXReal == moveToXReal) { posX = moveToX; } if (posYReal == moveToYReal) { posY = moveToY; } isMoving = true; moveEvent = true; onEventOver = over; #if UNITY_EDITOR Debug.Log("GameBattleSceneMovement moveTo1 " + x + " " + y + " " + posX + " " + posY + " " + posXReal + " " + posYReal + " " + moveToXReal + " " + moveToYReal); #endif }
public void fadeOut(OnEventOver over) { onEventOver = over; startFadeOut = true; alpha = 1.0f; time = -0.1f; alpha = 0.8f; gameAnimation.setColor(new Color(0.0f, 0.0f, 0.0f)); gameAnimation.setAlpha(alpha); gameAnimation.stopAnimation(); }
public bool moveToEvent(int x, int y, GameUnitMove unitMove, bool start, bool follow, int speed, OnEventOver over) { if (x == posX && y == posY) { return(false); } if (startMoving) { return(false); } int count = GameBattlePathFinder.instance.findPath(posX, posY, x, y, unitMove.block, unitMove.fly, GameUnitCampType.Count); if (count == 0) { // try fly count = GameBattlePathFinder.instance.findPath(posX, posY, x, y, GameBattlePathFinder.BLOCK_EVENT, true, GameUnitCampType.Count); } if (count == 0) { return(false); } for (int i = count - 3; i >= 0; i--) { moveBuffer.Add(GameBattlePathFinder.instance.pathResult[i]); } moveSpeed = GameDefine.getMoveSpeed(speed); sceneFollow = follow; playStartAnimation = start; onEventOver = over; canFollow = GameCameraManager.instance.canFollow(posBattleX, posBattleY, GameBattleManager.instance.LayerHeight); moveNext(); startAnimation(); startMoving = true; return(true); }
public void doActed(OnEventOver over) { onEventOver = over; GameBattleInput.instance.Pause = true; if (GameBattleTurn.instance.UserTurn) { for (int i = 0; i < user.Count; i++) { if (user[i].IsAlive && user[i].checkEffect(GameSkillResutlEffect.Poison)) { GameBattleSceneMovement.instance.moveTo(user[i].PosX - GameCameraManager.instance.xCell, user[i].PosY - GameCameraManager.instance.yCell, 50, 50, onDoActedMoveOver); return; } } for (int i = 0; i < npc.Count; i++) { if (npc[i].IsAlive && npc[i].checkEffect(GameSkillResutlEffect.Poison)) { GameBattleSceneMovement.instance.moveTo(npc[i].PosX - GameCameraManager.instance.xCell, npc[i].PosY - GameCameraManager.instance.yCell, 50, 50, onDoActedMoveOver); return; } } } else { for (int i = 0; i < enemy.Count; i++) { if (enemy[i].IsAlive && enemy[i].checkEffect(GameSkillResutlEffect.Poison)) { GameBattleSceneMovement.instance.moveTo(enemy[i].PosX - GameCameraManager.instance.xCell, enemy[i].PosY - GameCameraManager.instance.yCell, 50, 50, onDoActedMoveOver); return; } } } onDoActedOver(); }
public void unShowWhite(int t, Color c, OnEventOver over) { show(); timeAll = GameDefine.getTimeWhite(t); time = 0.0f; image.color = new Color(0.0f, 0.0f, 0.0f, 1.0f); alpha = 1.0f; isShowBlack = true; alphaAdd = false; onEventOver = over; }
public void clear() { clearAnimations(); clearTreasures(); clearStage(); activeDTL = null; activeBattleStage = null; activeBattleStart = null; layerHeight = 0; lastEffectID = GameDefine.INVALID_ID; onEventOver = null; }
public void AI(OnEventOver over) { onEventOverAI = over; GameBattleCursor.instance.show(); GameBattleCursor.instance.moveTo(PosX, PosY, GameBattleCursor.SpeedX15, GameBattleCursor.SpeedY15, true, AIFindNearEnemy); // GameBattleSceneMovement.instance.moveTo( PosX - GameCameraManager.instance.xCell , // PosY - GameCameraManager.instance.yCell , // GameBattleCursor.SpeedX , GameBattleCursor.SpeedY , null ); }
public void unShowBlack(float t, OnEventOver over) { show(); timeAll = t; time = 0.0f; image.color = new Color(0.0f, 0.0f, 0.0f, 1.0f); alpha = 1.0f; isShowBlack = true; alphaAdd = false; onEventOver = over; }
public void showBlack(int t, OnEventOver over) { show(); timeAll = GameDefine.getTimeBlack(t); time = 0.0f; image.color = new Color(0.0f, 0.0f, 0.0f, 0.0f); alpha = 0.0f; isShowBlack = true; alphaAdd = true; onEventOver = over; }
public void show(OnEventOver over) { onEventOver = over; show(); bagUI0.addItems(); bagUI0.enable(true); bagUI0.select(0); bagUI1.addItems(); bagUI1.enable(false); bagUI1.gameObject.SetActive(false); updateText(); }