예제 #1
0
    void InstantiateLIfeBar()//实例化血条
    {
        //生成预制体
        enemylife = Instantiate(onEnmyLife);

        //将该物体赋予目标脚本
        enemylife.SetTarget(this.transform);
        enemylife.h_offset = lifebar_Height;
        //得到血条
        lifeBar = enemylife.GetComponent <ValueBar>();
        lifeBar.SetValue(thisLnx.lifeValue / thisLnx.maxLife);
    }
예제 #2
0
    private bool entered = false;//判断是否已进入区域

    // Use this for initialization
    void Start()
    {
        thisLnx    = GetComponent <lnxAIlibrary>();
        onEnmyLife = Resources.Load <OnEnemyLife>("Prefabs/UIElement-EnemyLife");
    }