void InstantiateLIfeBar()//实例化血条 { //生成预制体 enemylife = Instantiate(onEnmyLife); //将该物体赋予目标脚本 enemylife.SetTarget(this.transform); enemylife.h_offset = lifebar_Height; //得到血条 lifeBar = enemylife.GetComponent <ValueBar>(); lifeBar.SetValue(thisLnx.lifeValue / thisLnx.maxLife); }
private bool entered = false;//判断是否已进入区域 // Use this for initialization void Start() { thisLnx = GetComponent <lnxAIlibrary>(); onEnmyLife = Resources.Load <OnEnemyLife>("Prefabs/UIElement-EnemyLife"); }