예제 #1
0
 public void Deselect()
 {
     if (!IsSelected)
     {
         throw new Selectable.NotSelectedException();
     }
     IsSelected = false;
     OnDeselection?.Invoke();
 }
        public void Deselect()
        {
            if (!active)
            {
                return;
            }

            if (!selected)
            {
                return;
            }

            selected = false;
            OnDeselection?.Invoke();
        }
예제 #3
0
    void Update()
    {
        if (_selectedChessPiece == null)
        {
            ChessPieceBase chessPiece = GetRaycastedChessPiece();

            if (chessPiece != null)
            {
                if (Input.GetKeyDown(KeyCode.Mouse0))
                {
                    _selectedChessPiece = chessPiece;
                    OnChessPieceSelection?.Invoke(chessPiece);
                }
            }
        }
        else
        {
            Square square = GetRaycastedSquare();

            if (square != null)
            {
                if (Input.GetKeyDown(KeyCode.Mouse0) && _selectedChessPiece.GetMoves().Contains(square.transform.position))
                {
                    Vector3 temp = _selectedChessPiece.transform.position;
                    _selectedChessPiece.transform.position = square.transform.position;
                    if (!Board.CheckIfCheck(_selectedChessPiece.Color))
                    {
                        OnMove?.Invoke(_selectedChessPiece);
                        OnDeselection?.Invoke();
                        _selectedChessPiece = null;
                    }
                    else
                    {
                        _selectedChessPiece.transform.position = temp;
                    }
                }
            }

            ChessPieceBase chessPiece = GetRaycastedChessPiece();

            if (chessPiece != null && chessPiece.Type != PiecesType.King)
            {
                if (Input.GetKeyDown(KeyCode.Mouse0) && _selectedChessPiece != null && _selectedChessPiece.GetMoves().Contains(chessPiece.transform.position))
                {
                    Vector3 temp = _selectedChessPiece.transform.position;
                    _selectedChessPiece.transform.position = chessPiece.transform.position;
                    if (!Board.CheckIfCheck(_selectedChessPiece.Color))
                    {
                        OnMove?.Invoke(_selectedChessPiece);
                        OnCapture?.Invoke(chessPiece, _selectedChessPiece);
                        OnDeselection?.Invoke();
                        _selectedChessPiece = null;
                    }
                    else
                    {
                        _selectedChessPiece.transform.position = temp;
                    }
                }
            }
        }
        if (Input.GetKeyDown(KeyCode.Mouse1))
        {
            OnDeselection?.Invoke();
            _selectedChessPiece = null;
        }
    }
 public override void Deselect(IEnumerable <Tag> tags)
 => OnDeselection?.Invoke(this, tags);