public void UnsubscribeCollisionEvent(Guid GUID, OnCollisionHandler handler) { if (onCollisionEventListeners.ContainsKey(GUID)) { onCollisionEventListeners[GUID] -= handler; } }
public bool SubscribeCollisionEvent(Guid GUID, OnCollisionHandler handler) { var subscribed = false; if (onCollisionEventListeners.ContainsKey(GUID)) { onCollisionEventListeners[GUID] += handler; subscribed = true; } return subscribed; }
public bool SubscribeCollisionEvent(Guid GUID, OnCollisionHandler handler) { var subscribed = false; if (onCollisionEventListeners.ContainsKey(GUID)) { onCollisionEventListeners[GUID] += handler; subscribed = true; } return(subscribed); }
public override void OnUseAbilityPlayer(AbilityInfo info) { base.OnUseAbilityPlayer(info); castBy = info.team; CurrentHookObject = Instantiate(hookObject, info.castBy.transform.position + info.playerForward, Quaternion.identity); CurrentHookObject.transform.LookAt(info.castBy.transform.position + (info.playerForward * 5)); CurrentHookObject.GetComponent <Rigidbody>().velocity = CurrentHookObject.transform.forward * hookSpeed; startPos = CurrentHookObject.transform.position; currentLineRenderer = CurrentHookObject.GetComponent <LineRenderer>(); endPos = CurrentHookObject.transform.position + CurrentHookObject.transform.forward * abilityInfo.range; OnCollisionHandler collisionHandler = CurrentHookObject.GetComponent <OnCollisionHandler>(); collisionHandler.OnCollide += (OnHookCollide); collisionHandler.OnTrigger += (OnHookTrigger); returning = false; launching = false; }
//! --------functions-------- public static Key Subscribe(Timing timing, TagName tagA, TagName tagB, OnCollisionHandler handler) { Key key = new Key(timing, tagA, tagB); if (_handlers.ContainsKey(key)) { _handlers[key] += handler; } else { _handlers.Add(key, handler); #if COL_BUS_DEBUG Debug.LogFormat("Key added [{0}] from [{1}]", key.ToString(), StackInfos.GetCallerFullName()); #endif } return(key); }
internal void Destroy() { // The proxies must be destroyed before calling this. Debug.Assert(ProxyCount == 0); // Free the proxy array. Proxies = null; Shape = null; //Velcro: We set the userdata to null here to help prevent bugs related to stale references in GC UserData = null; BeforeCollision = null; OnCollision = null; OnSeparation = null; AfterCollision = null; Body._world.FixtureRemoved?.Invoke(this); Body._world.FixtureAdded = null; Body._world.FixtureRemoved = null; OnSeparation = null; OnCollision = null; }
public void UnsubscribeCollisionEvent(Guid GUID, OnCollisionHandler handler) { throw new NotImplementedException(); }
public bool SubscribeCollisionEvent(Guid GUID, OnCollisionHandler handler) { return true; }
public bool SubscribeCollisionEvent(Guid GUID, OnCollisionHandler handler) { return(true); }