private void InviteWindowMessageReceived(Object o, OnChoiceEventArgs e) { switch (e.Type) { case OnChoiceEventArgs.GameType.OFFLINE: Start(); break; case OnChoiceEventArgs.GameType.EXIT: Application.Exit(); break; } }
private void InviteWindowMessageReceived(Object o, OnChoiceEventArgs e) { switch (e.Type) { case OnChoiceEventArgs.ConnectionType.OFFLINE: StartLocal(); break; case OnChoiceEventArgs.ConnectionType.SERVER: StartServer(); break; case OnChoiceEventArgs.ConnectionType.CLIENT: StartClient(e.IP); break; case OnChoiceEventArgs.ConnectionType.EXIT: Application.Exit(); break; } }