예제 #1
0
 protected virtual void OnStop()
 {
     OnChatEvent.Unregister(OnChat);
     OnChatSysEvent.Unregister(OnChatSys);
     OnChatFromEvent.Unregister(OnChatFrom);
     OnShuttingDownEvent.Unregister(OnShutdown);
 }
예제 #2
0
        /// <summary> Unhooks IRC events so they are no longer handled. </summary>
        public void Unhook()
        {
            if (!hookedEvents)
            {
                return;
            }
            hookedEvents = false;
            userMap.Clear();

            OnPlayerActionEvent.Unregister(HandlePlayerAction);
            OnShuttingDownEvent.Unregister(HandleShutdown);
            OnGroupLoadEvent.Unregister(HandleGroupLoad);

            OnChatEvent.Unregister(HandleChat);
            OnChatSysEvent.Unregister(HandleChatSys);
            OnChatFromEvent.Unregister(HandleChatFrom);

            // Regster events for incoming
            bot.connection.Listener.OnNick              -= Listener_OnNick;
            bot.connection.Listener.OnRegistered        -= Listener_OnRegistered;
            bot.connection.Listener.OnAction            -= Listener_OnAction;
            bot.connection.Listener.OnPublic            -= Listener_OnPublic;
            bot.connection.Listener.OnPrivate           -= Listener_OnPrivate;
            bot.connection.Listener.OnError             -= Listener_OnError;
            bot.connection.Listener.OnQuit              -= Listener_OnQuit;
            bot.connection.Listener.OnJoin              -= Listener_OnJoin;
            bot.connection.Listener.OnPart              -= Listener_OnPart;
            bot.connection.Listener.OnDisconnected      -= Listener_OnDisconnected;
            bot.connection.Listener.OnChannelModeChange -= Listener_OnChannelModeChange;
            bot.connection.Listener.OnNames             -= Listener_OnNames;
            bot.connection.Listener.OnKick              -= Listener_OnKick;
            bot.connection.Listener.OnKill              -= Listener_OnKill;
            bot.connection.Listener.OnPrivateNotice     -= Listener_OnPrivateNotice;
        }
예제 #3
0
 protected void UnhookEvents()
 {
     OnChatEvent.Unregister(HandleChat);
     OnChatSysEvent.Unregister(HandleChatSys);
     OnChatFromEvent.Unregister(HandleChatFrom);
     OnShuttingDownEvent.Unregister(HandleShutdown);
 }
예제 #4
0
 public override void Unload(bool shutdown) {
     OnPlayerConnectEvent.Unregister(ConnectHandler.HandleConnect);
     OnPlayerCommandEvent.Unregister(ChatHandler.HandleCommand);
     OnChatEvent.Unregister(ChatHandler.HandleOnChat);
     OnPlayerStartConnectingEvent.Unregister(ConnectingHandler.HandleConnecting);
     
     OnSentMapEvent.Unregister(MiscHandlers.HandleOnMapSent);
     OnPlayerMoveEvent.Unregister(MiscHandlers.HandlePlayerMove);
     OnPlayerClickEvent.Unregister(MiscHandlers.HandlePlayerClick);
     
     OnEcoTransactionEvent.Unregister(EcoHandlers.HandleEcoTransaction);
     OnModActionEvent.Unregister(ModActionHandler.HandleModAction);            
     Server.Background.Cancel(clearTask);
 }
예제 #5
0
        public override void Unload(bool shutdown)
        {
            OnPlayerConnectEvent.Unregister(ConnectHandler.HandleConnect);
            OnPlayerCommandEvent.Unregister(ChatHandler.HandleCommand);
            OnChatEvent.Unregister(ChatHandler.HandleOnChat);
            OnPlayerStartConnectingEvent.Unregister(ConnectingHandler.HandleConnecting);

            OnSentMapEvent.Unregister(MiscHandlers.HandleSentMap);
            OnPlayerMoveEvent.Unregister(MiscHandlers.HandlePlayerMove);
            OnPlayerClickEvent.Unregister(MiscHandlers.HandlePlayerClick);
            OnChangedZoneEvent.Unregister(MiscHandlers.HandleChangedZone);

            OnEcoTransactionEvent.Unregister(EcoHandlers.HandleEcoTransaction);
            OnModActionEvent.Unregister(ModActionHandler.HandleModAction);
        }