public static void OnBleDidConnect(string message) { string errorMessage = message != "Success" ? message : null; #if UNITY_IPHONE //Debug.Log("calling BLEStatus"); InitBLE.setMatConnectionStatus("CONNECTED"); #endif OnBleDidConnectEvent?.Invoke(errorMessage); }
public static void OnBleDidConnect(string message) { string errorMessage = message != "Success" ? message : null; OnBleDidConnectEvent?.Invoke(errorMessage); }