public void SetBeatCenterX(Beat beat, float x) { if (!OnBeatCenterX.ContainsKey(beat.Index) || OnBeatCenterX[beat.Index] < x) { OnBeatCenterX[beat.Index] = x; Version++; } }
public float GetBeatCenterX(Beat beat) { if (OnBeatCenterX.ContainsKey(beat.Index)) { return(OnBeatCenterX[beat.Index]); } return(0); }