void OnApplicationQuit() { IsGameQuitting = true; OnApplicationQuitMethods?.Invoke(); UnityDrawGizmosMethods = null; }
void OnApplicationQuit() { OnApplicationQuitMethods?.Invoke(); }
void OnApplicationQuit() { IsGameQuitting = true; OnApplicationQuitMethods?.Invoke(); UnityDrawGizmosMethods = null; }
void OnApplicationQuit() { OnApplicationQuitMethods?.Invoke(); }