public override void Update() { //HasSpeedUpComponent speedUp; constraint.ForEachGameObject((egoComponent, transform, powerUpComponent, movementComponent) => { if (powerUpComponent.powerUpActivated) { movementComponent.flySpeed = 4; movementComponent.curvspeed = 2.9f; Ego.DestroyComponent <HasSpeedUpComponent>(egoComponent); } if (powerUpComponent.powerUpActivated) { powerUpComponent.playerPowerUpTimer += Time.deltaTime; } if (powerUpComponent.playerPowerUpTimer >= 2) { powerUpComponent.playerPowerUpTimer = -1f; movementComponent.flySpeed = 2; movementComponent.curvspeed = 2; powerUpComponent.powerUpActivated = false; } HasSpeedUpComponent speed; if ((KutiInput.Instance.GetButtonDown(powerUpComponent.powerUpButton) || Input.GetKey(powerUpComponent.powerUpButtonPC) && egoComponent.TryGetComponents(out speed))) { var ev = new OnActivatePowerUp(powerUpComponent.playerID, egoComponent); EgoEvents <OnActivatePowerUp> .AddEvent(ev); } }); }
void Handle(OnActivatePowerUp e) { constraint.ForEachGameObject((egoComponent, transform, powerUpComponent, movementComponent) => { if (e.playerID == powerUpComponent.playerID) { powerUpComponent.powerUpActivated = true; } }); }
void Handle(OnActivatePowerUp e) { constraint.ForEachGameObject((egoComponent, transform, powerUpUIComponent) => { if (e.playerID == 1) { if (powerUpUIComponent.playerID == 1) { egoComponent.gameObject.GetComponent <SpriteRenderer>().enabled = false; } } else if (e.playerID == 2) { if (powerUpUIComponent.playerID == 2) { egoComponent.gameObject.GetComponent <SpriteRenderer>().enabled = false; } } }); }
void Handle(OnActivatePowerUp e) { constraint.ForEachGameObject((egoComponent, transform, powerUpComponent, spriteRenderer, collider) => { powerUpComponent.powerUpTimerTimeElapsed = 0f; }); }