private void _server_OnAccepted(object userToken) { //IUserToken ut = (IUserToken)userToken; //log4j.Info(ut.ID); UserToken ut = (UserToken)userToken; try { ut.Index = sessionIDToNumber.Add(ut.ID, out bool isAdded); OnAccepted?.Invoke(userToken); } catch (OverflowException ex) { log4j.Info(ex.Message + ", sessionID: " + ut.ID); // ((SAEA.Sockets.Core.Tcp.IocpServerSocket)_server).Disconnect((IUserToken)userToken, ex); // (_server as SAEA.Sockets.Core.Tcp.IocpServerSocket).Disconnect(userToken as IUserToken, ex); // delay some time to disconnect client, cause client is still in connecting state. otherwise client not having correct connection state. Task.Delay(500). ContinueWith(t => { (_server as SAEA.Sockets.Core.Tcp.IocpServerSocket).Disconnect(userToken as IUserToken, ex); }); } }
void Awake() { currentDirectory = new DirectoryInfo(Directory.GetCurrentDirectory()); items = new List <Transform>(); acceptButton.onClick.AddListener(() => OnAccepted?.Invoke(resultPath)); cancelButton.onClick.AddListener(() => OnCancelled?.Invoke()); }
internal override void InvokeEvent(ServerType type, IConnection conn, IMessage msg) { switch (type) { case ServerType.Started: OnStarted?.Invoke(conn, msg); break; case ServerType.Accepted: OnAccepted?.Invoke(conn, msg); break; case ServerType.Sended: OnSended?.Invoke(conn, msg); break; case ServerType.Received: OnRecieved?.Invoke(conn, msg); break; case ServerType.Disconnected: OnDisconnected?.Invoke(conn, msg); break; case ServerType.Stopped: OnStopped?.Invoke(conn, msg); break; } }
private void Accept_Completed(object sender, SocketAsyncEventArgs e) { try { Socket clientSocket = e.AcceptSocket; if (clientSocket != null) { SocketAsyncEventArgs args = new SocketAsyncEventArgs(); byte[] szData = new byte[1024]; args.SetBuffer(szData, 0, 1024); //수신 버퍼 할당 args.UserToken = clientSocket; args.Completed += new EventHandler <SocketAsyncEventArgs>(Receive_Completed); var info = new ClientInfo(clientSocket); if (_ClientList.ContainsKey(info.IP)) { throw new Exception("asdf"); } _ClientList.Add(info.IP, info); clientSocket.ReceiveAsync(args); OnAccepted?.Invoke(this, EventArgs.Empty); } e.AcceptSocket = null; clientSocket.AcceptAsync(e); //요청 소켓 처리 후 수락 대기 상태 변경 } catch (Exception ex) { WriteLog.WriteLogger(ex.ToString()); } }
public override void Awake() { base.Awake(); acceptButton.onClick.AddListener(() => OnAccepted?.Invoke(this)); rejectButton.onClick.AddListener(() => OnRejected?.Invoke(this)); cancelButton.onClick.AddListener(() => OnCancelled?.Invoke(this)); }
/// <summary> /// Will fire all events according to the queued messages /// </summary> public void Work() { if (Stopped) { throw new InvalidOperationException($"{nameof(EasySocket)} was stopped"); } SocketAsyncEventArgs result; while (!_acceptedSockets.IsEmpty) { if (_acceptedSockets.TryDequeue(out result)) { OnAccepted?.Invoke(Socket, result); } } while (!_receivedData.IsEmpty) { if (_receivedData.TryDequeue(out result)) { OnReceived?.Invoke(Socket, result); } } while (!_receivedFromData.IsEmpty) { if (_receivedFromData.TryDequeue(out result)) { OnReceivedFrom?.Invoke(Socket, result); } } while (!_receivedMessageFromData.IsEmpty) { if (_receivedMessageFromData.TryDequeue(out result)) { OnReceivedMessageFrom?.Invoke(Socket, result); } } while (!_sendComplete.IsEmpty) { if (_sendComplete.TryDequeue(out result)) { OnSent?.Invoke(Socket, result); } } while (!_sendToComplete.IsEmpty) { if (_sendToComplete.TryDequeue(out result)) { OnSentTo?.Invoke(Socket, result); } } }
void Start() { inputField.caretPosition = 0; // desired cursor position inputField.GetType().GetField("m_AllowInput", BindingFlags.NonPublic | BindingFlags.Instance).SetValue(inputField, true); inputField.GetType().InvokeMember("SetCaretVisible", BindingFlags.NonPublic | BindingFlags.InvokeMethod | BindingFlags.Instance, null, inputField, null); acceptButton.onClick.AddListener(() => OnAccepted?.Invoke(inputField.text)); cancelButton.onClick.AddListener(() => OnCancelled?.Invoke()); }
private void AcceptedCallback(IAsyncResult ar) { try { Socket s = listener.EndAccept(ar); OnAccepted?.Invoke(new SocketClient(s)); } catch { } if (Running) { listener.BeginAccept(AcceptedCallback, null); } }
private IEnumerator Accepting() { while (true) { IAsyncResult result = m_Socket.BeginAccept(null, null); while (!result.IsCompleted) { yield return(null); } Socket newClient = m_Socket.EndAccept(result); OnAccepted?.Invoke(newClient); } }
protected virtual void RaiseOnAccepted(int num, IUserToken userToken) { OnAccepted?.BeginInvoke(num, userToken, null, null); }
void HandleAccepted(object sender, EventArgs e) { OnAccepted?.Execute(ViewModel); }
private void UdpServer_OnAccepted(object obj) { Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine($"UdpServer_OnAccepted:{((IUserToken)obj).ID}"); OnAccepted?.Invoke(((IUserToken)obj).ID); }
private void _server_OnAccepted(object obj) { OnAccepted?.Invoke(obj); }
void HandleAccepted(object sender, EventArgs e) { OnAccepted?.Invoke(); }
protected override void OnFailed() { OnAccepted?.Invoke(new TcpSocketAccept(Status, Socket, Connection, null)); }
protected override void OnCompleted() { OnAccepted?.Invoke(new TcpSocketAccept(Status, Socket, Connection, GetEndpoint)); }
private void OnAcceptedComplete(object sender, SocketAsyncEventArgs socketAsyncEventArgs) { Task.Run(() => OnAccepted?.Invoke(this, socketAsyncEventArgs)); SetupAccept(); }