private void FireGatling_OnEnter(On.EntityStates.Drone.DroneWeapon.FireGatling.orig_OnEnter orig, FireGatling self) { orig(self); TriggerArtillery(self.characterBody, FireGatling.damageCoefficient * self.damageStat, Util.CheckRoll(self.critStat, self.characterBody.master)); }
private void FireGatling_OnEnter(On.EntityStates.Drone.DroneWeapon.FireGatling.orig_OnEnter orig, EntityStates.BaseState self) { orig(self); }