private void AimThrowableBase_FireProjectile(On.EntityStates.AimThrowableBase.orig_FireProjectile orig, EntityStates.AimThrowableBase self) { var doIgnore = self is EntityStates.Treebot.Weapon.AimMortar2 || self is EntityStates.Captain.Weapon.CallAirstrikeBase; if (doIgnore) { ignoreMugs = true; } orig(self); if (doIgnore) { ignoreMugs = false; } }
private void AimThrowableBase_FireProjectile(On.EntityStates.AimThrowableBase.orig_FireProjectile orig, EntityStates.AimThrowableBase self) { bool isScep = Scepter.instance.GetCount(self.outer.commonComponents.characterBody) > 0; var origPrefab = self.projectilePrefab; if (isScep && self is CallAirstrikeAlt caa) { self.projectilePrefab = projReplacer; caa.airstrikeRadius *= 8f; caa.detonationRadius *= 8f; } orig(self); if (isScep && self is CallAirstrikeAlt caa2) { self.projectilePrefab = origPrefab; caa2.airstrikeRadius /= 8f; caa2.detonationRadius /= 8f; } }