///// <summary>
        ///// Prevents the user from having damage with the verb.
        ///// </summary>
        ///// <param name="__instance"></param>
        ///// <param name="__result"></param>
        ///// <param name="pawn"></param>
        //public static void GetDamageFactorForPostFix(Verb __instance, ref float __result, Pawn pawn)
        //{
        //    Pawn_EquipmentTracker pawn_EquipmentTracker = pawn.equipment;
        //    if (pawn_EquipmentTracker != null)
        //    {
        //        //Log.Message("2");
        //        ThingWithComps thingWithComps = (ThingWithComps)AccessTools.Field(typeof(Pawn_EquipmentTracker), "primaryInt").GetValue(pawn_EquipmentTracker);

        //        if (thingWithComps != null)
        //        {
        //            //Log.Message("3");
        //            CompActivatableEffect compActivatableEffect = thingWithComps.GetComp<CompActivatableEffect>();
        //            if (compActivatableEffect != null)
        //            {
        //                if (compActivatableEffect.CurrentState != CompActivatableEffect.State.Activated)
        //                {
        //                    //Messages.Message("DeactivatedWarning".Translate(), MessageSound.RejectInput);
        //                    __result = 0f;
        //                }
        //            }
        //        }
        //    }
        //}


        /// <summary>
        ///     Adds another "layer" to the equipment aiming if they have a
        ///     weapon with a CompActivatableEffect.
        /// </summary>
        public static IEnumerable <Gizmo> GizmoGetter(OgsCompActivatableEffect.CompActivatableEffect compActivatableEffect)
        {
            if (compActivatableEffect.GizmosOnEquip)
            {
                var enumerator = compActivatableEffect.EquippedGizmos().GetEnumerator();
                while (enumerator.MoveNext())
                {
                    var current = enumerator.Current;
                    yield return(current);
                }
            }
        }
 public static IEnumerable <Gizmo> GizmoGetter(OgsCompActivatableEffect.CompActivatableEffect compActivatableEffect)
 {
     //Log.Message("5");
     if (compActivatableEffect.GizmosOnEquip)
     {
         //Log.Message("6");
         //Iterate EquippedGizmos
         var enumerator = compActivatableEffect.EquippedGizmos().GetEnumerator();
         while (enumerator.MoveNext())
         {
             //Log.Message("7");
             var current = enumerator.Current;
             yield return(current);
         }
     }
 }