public void Play(byte track, bool looping) { if (_noAudio == false) { trackid = track.ToString("00"); trackpath = string.Format("{0}/{1}/music/track{2}.ogg", qparam.globalbasedir, qparam.globalgameid, trackid); #if DEBUG Console.WriteLine("DEBUG: track path:{0} ", trackpath); #endif try { _isLooping = looping; if (oggStream != null) { oggStream.Stop(); } oggStream = new OggStream(trackpath, 3); oggStream.IsLooped = looping; oggStream.Play(); oggStream.Volume = _Volume; _noPlayback = false; } catch (Exception e) { Console.WriteLine("Could not find or play {0}", trackpath); _noPlayback = true; //throw; } } }
public void SetMusic(string se, bool looping) { float volume = game.settings.musVolume; if (game.settings.mutedMusic) { volume = 0; } if (File.Exists(game.Content.RootDirectory + game.PathSeperator + "Music" + game.PathSeperator + se + ".ogg")) { if (currentMusic == se) { return; } currentMusic = se; if (music != null) { music.Stop(); } } else { currentMusic = ""; music.Stop(); Console.WriteLine("PANIC: MUSIC FILE " + se + " NOT FOUND"); return; } if (se != currentMusic || music == null) { if (music != null) { music.Stop(); music.Dispose(); music = null; } music = new OggStream(game.Content.RootDirectory + game.PathSeperator + "Music" + game.PathSeperator + se + ".ogg"); music.IsLooped = looping; music.Volume = volume; music.Play(); currentMusic = se; } else { if (music.IsFinished()) { music.Stop(); music.Dispose(); music = null; music = new OggStream(game.Content.RootDirectory + game.PathSeperator + "Music" + game.PathSeperator + se + ".ogg"); music.IsLooped = looping; music.Volume = volume; music.Play(); currentMusic = se; } } }
internal void Stop() { if (stream == null) { return; } stream.Stop(); _playCount = 0; }
public void Stop() { _stream.Stop(); }
internal void Stop() { stream.Stop(); _playCount = 0; }