public Component SetFont(string text, Color?textColor = null, Offset?textPadding = null) { textColor = textColor ?? Color.White; textPadding = textPadding ?? Offset.CreatePadding(OffsetValueType.Piksel, 0, 0, 0, 0); Font = new Font(text: text, fontColor: textColor); Font.IncreaseLayerDepth(baseDepth: LayerDepth); //SetPadding(textPadding.Value); Component_OnChangeRectangle(); return(this); }
public ScrollBar SetScrollBar() { //column = new Column(); Column[] columns = new Column[125]; for (int i = 0; i < columns.Length; i++) { var container = new Container(); var row = new Row(); row.SetTexture(); container.AddRow(row, 70); var row2 = new Row(); row2.SetTexture(); container.AddRow(row2, 30); var row2Column1 = new Column(); row2Column1.SetTexture(Color.Black); row2.AddColumn(row2Column1, 30); row2Column1.AddImage(Triangle.PlayButton(Color.Yellow).Texture); var row2Column2 = new Column(); row2Column2.SetTexture(); row2Column2.SetFont("Level : " + i); row2.AddColumn(row2Column2, 70); container.PrepareRows(); row2Column1.SetPadding(Offset.CreatePadding(OffsetValueType.Ratio, 10, 10, 10, 10)); var column1 = new Column(); column1.AddChild(container); columns[i] = column1; column1.SetFrame(Color.Yellow); } var scrollBar = new ScrollBar(rowsCountToShow: 3, rowPadding: Offset.CreatePadding(OffsetValueType.Ratio, 5, 5, 5, 5), columns: columns); scrollBar.SetActive(true); return(scrollBar); }
public MenuButton(string text, Color?textColor = null, Offset?textPadding = null, bool isPulsating = false) : base(isPulsating) { ThemeColor = textColor ?? Global.Theme.GetColor(); OppositeColor = Global.Theme.Mode == ThemeMode.White ? Theme.GetDefaultColorByMode(ThemeMode.Dark) : Theme.GetDefaultColorByMode(ThemeMode.White); textPadding = textPadding ?? Offset.CreatePadding(OffsetValueType.Ratio, 10, 25, 0, 0); SetFont(text, OppositeColor, textPadding); var newSize = new Vector2(Font.TextMeasure.X + Padding.Left + Padding.Right, Font.TextMeasure.Y + Padding.Top + Padding.Bottom); newSize = new Vector2(MathHelper.Clamp(newSize.X, Size.X, newSize.X), MathHelper.Clamp(newSize.Y, Size.Y, newSize.Y)); SetSize(newSize); InnerTextureLayerDepth = LayerDepth; }
public ScrollBar(int rowsCountToShow = 4, int columnsCountPerRow = 3, float scrollContainerWidthRatio = 2.5f, Offset?rowPadding = null, params Column[] columns) { OnChangeRectangle += ScrollBar_OnChangeRectangle; MaxRowsCount = columns.Length != 0 ? Convert.ToInt32(Math.Ceiling((decimal)columns.Length / columnsCountPerRow)) : rowsCountToShow; RowsCountToShow = rowsCountToShow; ColumnsCountPerRow = columnsCountPerRow; ScrollContainerWidthRatio = scrollContainerWidthRatio; RowPadding = rowPadding ?? Offset.CreatePadding(OffsetValueType.Ratio, 2.5f, 2.5f, 2.5f, 2.5f); SetColumns(columns); LoadListContainer(); LoadScrollContainer(); }