public void Reset(OculusSampleFramework.InteractableStateArgs obj) { if (obj.NewInteractableState == OculusSampleFramework.InteractableState.ActionState) { LightItem.ResetIntensity(); } }
public void Decrease(OculusSampleFramework.InteractableStateArgs obj) { if (obj.NewInteractableState == OculusSampleFramework.InteractableState.ActionState) { _lightitem.DecreaseIntensity(increase); } }
public void Toggle(OculusSampleFramework.InteractableStateArgs obj) { if (obj.NewInteractableState == OculusSampleFramework.InteractableState.ActionState) { _lightitem.Toggle(); } }
public void ToggleMode(OculusSampleFramework.InteractableStateArgs obj) { if (obj.NewInteractableState == OculusSampleFramework.InteractableState.ActionState) { LightItem.ToggleMode(); modetext.text = LightItem.GetMode(); modetext2.text = LightItem.GetMode(); } }