private IEnumerator InitializePlayerSensor() { while (!OctreeManager.Contains(OctreeType.Player)) { yield return(new WaitForSeconds(.5f)); } m_PlayerSensor = new OctreeSensor <Transform>(transform, CalculateEnclosingRadius(), OctreeManager.Get(OctreeType.Player)) { RefreshRate = .1f.Randomize(.05f) }; }