//public void Shoot() //{ // GetComponent<Animator>().SetBool("shoot", true); // Instantiate(bullet, firepoint.position, firepoint.rotation); //} public void Shoot() { RaycastHit2D hitinfo = Physics2D.Raycast(firepoint.position, firepoint.right); if (hitinfo) { Enemy enemy = hitinfo.transform.GetComponent <Enemy>(); Octopus octopus = hitinfo.transform.GetComponent <Octopus>(); if (enemy != null) { enemy.Takedamage(damage); } else if (octopus != null) { octopus.Takedamage(damage); } else if (hitinfo.transform.gameObject.tag == "pickups") { hitinfo.transform.gameObject.GetComponent <Pickup>().destroystone(damage); //Debug.Log(status); } Instantiate(shootani, hitinfo.point, Quaternion.identity);//Quaternion.identity:fancy way of showing no rotation } GetComponent <Animator>().SetBool("shoot", true); line.SetPosition(0, firepoint.position); line.SetPosition(1, hitinfo.point); line.enabled = true; }
//private void OnTriggerEnter2D(Collider2D collision) private void OnCollisionEnter2D(Collision2D collision) { Enemy enemy = collision.transform.GetComponent <Enemy>(); Octopus octopus = collision.transform.GetComponent <Octopus>(); if (enemy != null) { enemy.Takedamage(damage); } else if (octopus != null) { octopus.Takedamage(damage); } else if (collision.gameObject.tag == "pickup") { collision.transform.gameObject.GetComponent <Pickup>().destroystone(damage); } Instantiate(shootani, transform.position, transform.rotation); Destroy(gameObject); }