private void MainGrid_Loaded(object sender, RoutedEventArgs e) { worldCup = new WorldCup(); worldCup.TeamProvider = new FootballLib.DataProviders.SqlProvider(); PreRound preRound = new PreRound(); PlayOff playOff = new PlayOff(); OctRound octRound = new OctRound(); QuadRound quadRound = new QuadRound(); FinalRound finalRound = new FinalRound(); preRound.InputTeams = worldCup.TeamList; playOff.InputTeams = preRound.Play(); resultPlayOff = playOff.Play(); matchesPlayOff = playOff.MatchList; octRound.InputTeams = new List <Team>(resultPlayOff); resultOct = octRound.Play(); matchesOct = octRound.MatchList; quadRound.InputTeams = new List <Team>(resultOct); resultQuad = quadRound.Play(); matchesQuad = quadRound.MatchList; finalRound.InputTeams = new List <Team>(resultQuad); Team championship = finalRound.Play()[0]; matchesFinal = finalRound.MatchList; groupA.OnClick += Group_OnClick; groupB.OnClick += Group_OnClick; groupC.OnClick += Group_OnClick; groupD.OnClick += Group_OnClick; groupE.OnClick += Group_OnClick; groupF.OnClick += Group_OnClick; groupG.OnClick += Group_OnClick; groupH.OnClick += Group_OnClick; sc1.OnClick += Sc_Playoff; sc2.OnClick += Sc_Playoff; sc3.OnClick += Sc_Playoff; sc4.OnClick += Sc_Playoff; sc5.OnClick += Sc_Playoff; sc6.OnClick += Sc_Playoff; sc7.OnClick += Sc_Playoff; sc8.OnClick += Sc_Playoff; groupQuad1.OnClick += GroupQuad_OnClick; groupQuad2.OnClick += GroupQuad_OnClick; groupQuad3.OnClick += GroupQuad_OnClick; groupQuad4.OnClick += GroupQuad_OnClick; scQ1.OnClick += ScQ_OnClick; scQ2.OnClick += ScQ_OnClick; scQ3.OnClick += ScQ_OnClick; scQ4.OnClick += ScQ_OnClick; }
private void Init(IProvider provider) { worldCup = new Worldcup(); worldCup.TeamProvider = provider; preRound = new PreRound(); playOff = new PlayOff(); octRound = new OctRound(); quadRound = new QuadRound(); preRound.InputTeams = worldCup.TeamList; playOff.InputTeams = preRound.Play(); octRound.InputTeams = playOff.Play(); quadRound.InputTeams = octRound.Play(); }
public void Has4WonTeam() { Init(new TextProvider()); Assert.AreEqual(4, octRound.Play().Count); }