void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "ObstraclCar") { ObstraclCar obstraclCar = collision.GetComponent <ObstraclCar>(); GiveRandomSpeed(obstraclCar); } }
public void GiveRandomSpeed(ObstraclCar _obstaclCar) { float randomSpeed = Random.Range(2f, 10f); if (_obstaclCar.moveSpeed == 0f) { _obstaclCar.moveSpeed = randomSpeed; } }